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General Tabletop Discussion
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How do you think "Epic" play will work (if at all)?
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<blockquote data-quote="Mercurius" data-source="post: 6420200" data-attributes="member: 59082"><p>I just ordered the Mythic Adventures book out of curiosity, even though I don't play Pathfinder (Paizo has been getting the bulk of my RPG allowance over the last few years, largely on account of 4E tanking and the gap before 5E).</p><p></p><p>Anyhow, are mythic tiers taken instead of levels? Is it sort of like multi-classing? A paragon or prestige class, or epic destiny? Anyhow, perhaps that's how "epic" could look in 5E: epic/mythic paths become optional to individual campaigns starting after level 10 or so, so you could theoretically go over 20th level - just not in any normal class. So you could be a 20th level fighter, 5th tier champion (so to speak) - but only in campaigns in which the epic/mythic option is opened up.</p><p></p><p></p><p></p><p>Just to be clear, what are you disappointed by? </p><p></p><p>Anyhow, I like the idea of post-20th advancment still happening, but in a different way. Rather than getting "more and larger," it becomes more a matter of improving what you actually have. So instead of getting more dice for an attack spell, maybe you get an "epic talent" that allows you to re-roll 1s and 2s on all attack spell dice. Or something like that.</p><p></p><p></p><p></p><p>I take you mean that it is badwrong for there always to be at least a 5% chance of failure, regardless of skill level and difficulty. Its like saying that there's a 5% chance that a little leaguer could throw a fastball by Miguel Cabrera on any given pitch, which is patently absurd (I imagine that the real life percentage is <1%).</p><p></p><p>On the other hand, I don't have a problem with it in a roleplaying game, even like it, and here's why: drama. I'd even go so far as to say that the "natural 1 always = failure and natural 20 always = success" paradigm is part of the inherent brilliance of the d20 system. It means it is <em>always</em> worth it to try, but <em>never</em> a sure-thing. Now <em>that's</em> epic!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6420200, member: 59082"] I just ordered the Mythic Adventures book out of curiosity, even though I don't play Pathfinder (Paizo has been getting the bulk of my RPG allowance over the last few years, largely on account of 4E tanking and the gap before 5E). Anyhow, are mythic tiers taken instead of levels? Is it sort of like multi-classing? A paragon or prestige class, or epic destiny? Anyhow, perhaps that's how "epic" could look in 5E: epic/mythic paths become optional to individual campaigns starting after level 10 or so, so you could theoretically go over 20th level - just not in any normal class. So you could be a 20th level fighter, 5th tier champion (so to speak) - but only in campaigns in which the epic/mythic option is opened up. Just to be clear, what are you disappointed by? Anyhow, I like the idea of post-20th advancment still happening, but in a different way. Rather than getting "more and larger," it becomes more a matter of improving what you actually have. So instead of getting more dice for an attack spell, maybe you get an "epic talent" that allows you to re-roll 1s and 2s on all attack spell dice. Or something like that. I take you mean that it is badwrong for there always to be at least a 5% chance of failure, regardless of skill level and difficulty. Its like saying that there's a 5% chance that a little leaguer could throw a fastball by Miguel Cabrera on any given pitch, which is patently absurd (I imagine that the real life percentage is <1%). On the other hand, I don't have a problem with it in a roleplaying game, even like it, and here's why: drama. I'd even go so far as to say that the "natural 1 always = failure and natural 20 always = success" paradigm is part of the inherent brilliance of the d20 system. It means it is [I]always[/I] worth it to try, but [I]never[/I] a sure-thing. Now [I]that's[/I] epic! [/QUOTE]
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How do you think "Epic" play will work (if at all)?
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