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General Tabletop Discussion
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How do you think Wandering Monsters fit into modern 5E styles?
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<blockquote data-quote="Monayuris" data-source="post: 7931611" data-attributes="member: 6859536"><p>Nice video. Doing dishes and walking the cat are the two things that take the most time away from my D&D.</p><p></p><p>Ben's (from <a href="https://www.youtube.com/questingbeast" target="_blank">Questing Beast</a>) quote is spot on.</p><p></p><p></p><p></p><p>I disagree with your definition of a random encounter. An encounter that is not fun or does not provide exposition or choices is just a bad encounter, It does not necessarily equate to a random encounter. A random encounter does not need to lack any of those.</p><p></p><p>A random encounter can be fun, it can provide exposition (shows the players what kinds of threats they may face in the area) and can provide choice. If you are a DM using random encounters, taking a randomly rolled encounter and being able to improvise a context is a very good skill to develop.</p><p></p><p>It is perfectly fine to pick an encounter from the table that you want to run, but I prefer rolling on random tables as a DM. I find that, when I just pick things, I tend to fall back on common choices and I pick creatures I like or am familiar and comfortable with. When I roll randomly, I give the dice an oracular power to decide what happens. This often results in situations that I would not normally come up with on my own. Sometimes the results and consequence of a randomly rolled encounter can take the game in new and fresh directions.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7931611, member: 6859536"] Nice video. Doing dishes and walking the cat are the two things that take the most time away from my D&D. Ben's (from [URL='https://www.youtube.com/questingbeast']Questing Beast[/URL]) quote is spot on. I disagree with your definition of a random encounter. An encounter that is not fun or does not provide exposition or choices is just a bad encounter, It does not necessarily equate to a random encounter. A random encounter does not need to lack any of those. A random encounter can be fun, it can provide exposition (shows the players what kinds of threats they may face in the area) and can provide choice. If you are a DM using random encounters, taking a randomly rolled encounter and being able to improvise a context is a very good skill to develop. It is perfectly fine to pick an encounter from the table that you want to run, but I prefer rolling on random tables as a DM. I find that, when I just pick things, I tend to fall back on common choices and I pick creatures I like or am familiar and comfortable with. When I roll randomly, I give the dice an oracular power to decide what happens. This often results in situations that I would not normally come up with on my own. Sometimes the results and consequence of a randomly rolled encounter can take the game in new and fresh directions. [/QUOTE]
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Community
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How do you think Wandering Monsters fit into modern 5E styles?
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