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How do you use a Sai?
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<blockquote data-quote="BiggusGeekus" data-source="post: 1968877" data-attributes="member: 1014"><p>OK, my dabbling of martial arts resembled Chris Farley in <em>Beverly Hills Ninja</em>, however ...</p><p></p><p>I found parrying to be easier with a western-style basket hilt that covers the entire hand. You basically are just trying to punch the other guy's sword (or ratan club in my case). </p><p></p><p>Now, I have seen people use more exotic weapons very effectively. However, here's the thing, they practiced with them <em>all the time</em>. I saw one guy fight with two huge swords, each about four feet long from pommel to tip. The second one had an exaggerated hit that was about 18 to 24 inches long. He could fight offensively with both and then suddenly reverse his grip on the second and use it in a defensive fashion. But this guy was kind of a nut. He pretty much nothing else but martial arts and SCA-style fighting all the time. </p><p></p><p>My point is that when it comes to the cool-looking weapons, my experience is that they're easier to use in the movies than in real life. </p><p></p><p>Now, when it comes to D&D, the only question remains is how effective do you want the sai to be? Personally, I leave it as is in the core rules. If you want more people using the sai, then increase the defensive value. My personal reccomendation is that if you use cultrual or racial modifiers in your game to give one culture/race an extra +2 racial bonus to defense when using the sai. That will help distinguish the culture/race and give the weapon more time in the spotlight (if that's what you want).</p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1968877, member: 1014"] OK, my dabbling of martial arts resembled Chris Farley in [i]Beverly Hills Ninja[/i], however ... I found parrying to be easier with a western-style basket hilt that covers the entire hand. You basically are just trying to punch the other guy's sword (or ratan club in my case). Now, I have seen people use more exotic weapons very effectively. However, here's the thing, they practiced with them [i]all the time[/i]. I saw one guy fight with two huge swords, each about four feet long from pommel to tip. The second one had an exaggerated hit that was about 18 to 24 inches long. He could fight offensively with both and then suddenly reverse his grip on the second and use it in a defensive fashion. But this guy was kind of a nut. He pretty much nothing else but martial arts and SCA-style fighting all the time. My point is that when it comes to the cool-looking weapons, my experience is that they're easier to use in the movies than in real life. Now, when it comes to D&D, the only question remains is how effective do you want the sai to be? Personally, I leave it as is in the core rules. If you want more people using the sai, then increase the defensive value. My personal reccomendation is that if you use cultrual or racial modifiers in your game to give one culture/race an extra +2 racial bonus to defense when using the sai. That will help distinguish the culture/race and give the weapon more time in the spotlight (if that's what you want). Just my two cents. [/QUOTE]
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