Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you use aligmnent based mechanics without alignment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 2379446" data-attributes="member: 1465"><p>If you completely got rid of alignment, then you may just consider to ban those spells and enchantments from the game.</p><p></p><p>If you instead dropped the <em>permanent</em> alignment of characters, so that a player is not compelled to have a written alignment on her papers, but the concept is still somehow part of the game, I'd suggest that the DM bases alignment issues on the cuurent behaviour/intentions of characters.</p><p></p><p>For example, instead of having an "evil" individual, you regard everyone basically as neutral or alignment-less. If the person e.g. commits a murder, he may have now an evil aura around him, and the aura may even last years if he never atones or at least repent inside and try to make amend. The aura may also appear before the actual murder, originating from his inner desire to commit it while he's only planning it.</p><p></p><p>Some characters such as evil cultists who regularly perform human sacrifices, may effectively have a constant evil aura. But if they stopped <em>behaving</em> evilly, then the aura may slowly fade.</p><p></p><p>It is more complicated (and slightly different) when it's about law & chaos, but e.g. a character currently enforcing the law may register as lawful for the moment, but not someone merely following a code of conduct. Someone would be momentarily chaotic if participating in an action against the current legitimate government for example, but not if he was just stealing something for himself.</p><p></p><p>IOW, I would adjudicate the good/evil axis when individual consequences are concerned, and the law/chaos when social consequences are concerned.</p><p></p><p>For weapon enchantments, you could also run it differently: instead of making a holy weapon work against evil, you can make it work <em>towards good</em>, which is not the same thing. E.g. it would not work better when executing a serial killer when the killer is already imprisoned and not able to kill anyone anymore; it would work when attacking the killer actually <em>does good</em> i.e. saves the life of an innocent currently threatened.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2379446, member: 1465"] If you completely got rid of alignment, then you may just consider to ban those spells and enchantments from the game. If you instead dropped the [I]permanent[/I] alignment of characters, so that a player is not compelled to have a written alignment on her papers, but the concept is still somehow part of the game, I'd suggest that the DM bases alignment issues on the cuurent behaviour/intentions of characters. For example, instead of having an "evil" individual, you regard everyone basically as neutral or alignment-less. If the person e.g. commits a murder, he may have now an evil aura around him, and the aura may even last years if he never atones or at least repent inside and try to make amend. The aura may also appear before the actual murder, originating from his inner desire to commit it while he's only planning it. Some characters such as evil cultists who regularly perform human sacrifices, may effectively have a constant evil aura. But if they stopped [I]behaving[/I] evilly, then the aura may slowly fade. It is more complicated (and slightly different) when it's about law & chaos, but e.g. a character currently enforcing the law may register as lawful for the moment, but not someone merely following a code of conduct. Someone would be momentarily chaotic if participating in an action against the current legitimate government for example, but not if he was just stealing something for himself. IOW, I would adjudicate the good/evil axis when individual consequences are concerned, and the law/chaos when social consequences are concerned. For weapon enchantments, you could also run it differently: instead of making a holy weapon work against evil, you can make it work [I]towards good[/I], which is not the same thing. E.g. it would not work better when executing a serial killer when the killer is already imprisoned and not able to kill anyone anymore; it would work when attacking the killer actually [I]does good[/I] i.e. saves the life of an innocent currently threatened. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you use aligmnent based mechanics without alignment?
Top