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How do you use battle maps in your play-by-post games?
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<blockquote data-quote="airwalkrr" data-source="post: 6186272" data-attributes="member: 12460"><p>I've seen a number of different methods of using battle maps in play-by-post games and other games that do not necessarily take place in real time. One option I've seen used fairly frequently is a publicly accessible Google Docs spreadsheet, allowing players to make modifications on their turn. But such a spreadsheet has its limitations. I know of no way to integrate graphics, such as overlaying a grid over a pre-drawn map. Players are usually limited to using letters to represent their characters and the GM is likewise limited. Sometimes it can be difficult to differentiate between walls and traversible terrain.</p><p></p><p>Another option is for the GM to use mapping software and updating the map himself as combat progresses. This has the advantage of allowing for a better graphical presentation of the map, but forces players to "imagine" their tactical movement until the GM updates the map and uploads the latest changes.</p><p></p><p>I have heard of Maptools, but that seems to be designed with the intent of being used in conjunction with a real-time game.</p><p></p><p>I am looking for something in the way of a happy medium, something that allows a modicum of decent graphical presentation while still allowing players the freedom to make alterations to indicate their characters' movements. So what methods or tools do you use for battle maps in play-by-post campaigns and other games that are not played using a chat server or other real-time based gaming environment?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6186272, member: 12460"] I've seen a number of different methods of using battle maps in play-by-post games and other games that do not necessarily take place in real time. One option I've seen used fairly frequently is a publicly accessible Google Docs spreadsheet, allowing players to make modifications on their turn. But such a spreadsheet has its limitations. I know of no way to integrate graphics, such as overlaying a grid over a pre-drawn map. Players are usually limited to using letters to represent their characters and the GM is likewise limited. Sometimes it can be difficult to differentiate between walls and traversible terrain. Another option is for the GM to use mapping software and updating the map himself as combat progresses. This has the advantage of allowing for a better graphical presentation of the map, but forces players to "imagine" their tactical movement until the GM updates the map and uploads the latest changes. I have heard of Maptools, but that seems to be designed with the intent of being used in conjunction with a real-time game. I am looking for something in the way of a happy medium, something that allows a modicum of decent graphical presentation while still allowing players the freedom to make alterations to indicate their characters' movements. So what methods or tools do you use for battle maps in play-by-post campaigns and other games that are not played using a chat server or other real-time based gaming environment? [/QUOTE]
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How do you use battle maps in your play-by-post games?
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