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General Tabletop Discussion
*Dungeons & Dragons
How do you use cities in your campaigns?
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<blockquote data-quote="Lanefan" data-source="post: 7912866" data-attributes="member: 29398"><p>Those of you who say you find city-based adventures easy to prep have earned my undying jealousy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Personally, I don't run many city-based adventures because in general I find them an absolute [female dog] to prep, to run, and to keep straight. In a typical dungeon or wilderness there's either only so many places you can go (dungeon) or lots of empty space with encounters scattered throughout (wilderness); and in either case the possible encounters - even including wandering monsters - are more or less narrowly defined.</p><p></p><p>But in a city there's almost no empty space, there's gobs and gobs and gobs of places for the PCs to potentially go, and just about no limit on the number or type* of encounters they might hit. I have to in my mind have an idea as to what might happen where and when, which in dungeon or wilderness is easy but in a city I can't keep all that straight while trying to run a game three drinks in, thus for a city adventure I have to prep everything to the nines; life's too short. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - well, except monsters, but even they can show up in cities sometimes.</p><p></p><p>Never mind that experience shows there's more than a little truth to our standing joke around here: "No adventuring party is capable of entering-inhabiting-leaving any city, town, village or hamlet without causing mayhem, destruction and injury in so doing".</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7912866, member: 29398"] Those of you who say you find city-based adventures easy to prep have earned my undying jealousy. :) Personally, I don't run many city-based adventures because in general I find them an absolute [female dog] to prep, to run, and to keep straight. In a typical dungeon or wilderness there's either only so many places you can go (dungeon) or lots of empty space with encounters scattered throughout (wilderness); and in either case the possible encounters - even including wandering monsters - are more or less narrowly defined. But in a city there's almost no empty space, there's gobs and gobs and gobs of places for the PCs to potentially go, and just about no limit on the number or type* of encounters they might hit. I have to in my mind have an idea as to what might happen where and when, which in dungeon or wilderness is easy but in a city I can't keep all that straight while trying to run a game three drinks in, thus for a city adventure I have to prep everything to the nines; life's too short. :) * - well, except monsters, but even they can show up in cities sometimes. Never mind that experience shows there's more than a little truth to our standing joke around here: "No adventuring party is capable of entering-inhabiting-leaving any city, town, village or hamlet without causing mayhem, destruction and injury in so doing". [/QUOTE]
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How do you use cities in your campaigns?
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