Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use cities in your campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 7912884" data-attributes="member: 6993955"><p>To bring in another thread, but not to derail, my taste for running urban campaigns very much informs my use of floating objectives. I agree with [USER=29398]@Lanefan[/USER] that cities are an ocean with a teaspoon proposition when it comes to any notion of 'fully prepped' so I've had to do things differently. What I usually do is hard plan some major objectives, the ones which all the other clues, hints, and rumors index. Then I semi-hard plan some second tier objectives and encounters based on what I think likely, and under that I usually have a whole mess of NPCs, rumors, mini-encounters, clues and other stuff like that in various states of soft planning, including exact location.</p><p></p><p>Depending on how the players engage with the initial hook and what direction they look like their heading I'll scatter breadcrumbs out along that path, again, in various states of hardness. The prep is there, and I have many times more info planned than I'll need, but I need to be flexible enough that no matter what the players decide to do I can pave a road far enough out ahead that I can avoid last minute deus ex machina. The biggest part of my decision making is actually the players' decisions. Part of the way I run is to let player decision making determine exactly how the fiction plays out. I can't control exactly how that's going to go in any game, but especially in a urban setting, so past a certain point I don't even try. If the players have a plan and put together the breadcrumbs in a particular way, then I'l take that and run with it. Not entirely, but let's call it for a given value of 'correct' with the value of incorrect being put on where it wil be the most fun to have them be wrong in their initial read on what's going on.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7912884, member: 6993955"] To bring in another thread, but not to derail, my taste for running urban campaigns very much informs my use of floating objectives. I agree with [USER=29398]@Lanefan[/USER] that cities are an ocean with a teaspoon proposition when it comes to any notion of 'fully prepped' so I've had to do things differently. What I usually do is hard plan some major objectives, the ones which all the other clues, hints, and rumors index. Then I semi-hard plan some second tier objectives and encounters based on what I think likely, and under that I usually have a whole mess of NPCs, rumors, mini-encounters, clues and other stuff like that in various states of soft planning, including exact location. Depending on how the players engage with the initial hook and what direction they look like their heading I'll scatter breadcrumbs out along that path, again, in various states of hardness. The prep is there, and I have many times more info planned than I'll need, but I need to be flexible enough that no matter what the players decide to do I can pave a road far enough out ahead that I can avoid last minute deus ex machina. The biggest part of my decision making is actually the players' decisions. Part of the way I run is to let player decision making determine exactly how the fiction plays out. I can't control exactly how that's going to go in any game, but especially in a urban setting, so past a certain point I don't even try. If the players have a plan and put together the breadcrumbs in a particular way, then I'l take that and run with it. Not entirely, but let's call it for a given value of 'correct' with the value of incorrect being put on where it wil be the most fun to have them be wrong in their initial read on what's going on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use cities in your campaigns?
Top