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How do you use cities in your campaigns?
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<blockquote data-quote="Don Durito" data-source="post: 7913122" data-attributes="member: 6687260"><p>I've seen it precisely once. About a month ago, when we specifically did an extended dungeon crawl session (something we pretty much don't do) to see how it went and discovered that 5E really does work much better that way (it took 3 weeks to play out one day in game). My Fighter went from feeling completely overshadowed by the Paladin and spellcasters to probably the most valuable player.</p><p></p><p>I resolved at that point not to ignore the recommended spacing in future.</p><p></p><p>However, I still have the old 3.5 Thieves World variant - and that's largely my preferred variant of D&D for a specifically urban centred scum and scoundrels type of game. I think all those extra skills actually help add a lot of character to an urban game, and the game has variant classes and restrictions on magic that make for a better fit for lower level urban gaming.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7913122, member: 6687260"] I've seen it precisely once. About a month ago, when we specifically did an extended dungeon crawl session (something we pretty much don't do) to see how it went and discovered that 5E really does work much better that way (it took 3 weeks to play out one day in game). My Fighter went from feeling completely overshadowed by the Paladin and spellcasters to probably the most valuable player. I resolved at that point not to ignore the recommended spacing in future. However, I still have the old 3.5 Thieves World variant - and that's largely my preferred variant of D&D for a specifically urban centred scum and scoundrels type of game. I think all those extra skills actually help add a lot of character to an urban game, and the game has variant classes and restrictions on magic that make for a better fit for lower level urban gaming. [/QUOTE]
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Community
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How do you use cities in your campaigns?
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