Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use cities in your campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7913600" data-attributes="member: 6677017"><p>I agree with that. When we're doing the sort of non-adventuring I was talking about...we're barely using the system at all. Not even ability checks for most of it. The party plays with cantrips and I look at their passive "knowledge" skills to determine what information they get for free, and their Charisma and appearance to determine how people initially react to them. But other than that, it's more freeform role-playing than anything else at that point.</p><p></p><p>I'm a strong proponent of using the right system for the game and setting you want to play. Not really a major topic for the D&D threads, but it's a hugely important consideration for an RPGer overall.</p><p></p><p>In this particular case, I'm actually not a fan of systems having rules for this sort of freeform role-playing. I've tried to like them and failed. Rules are for when you need to consistently determine things that go beyond describing environments and role-playing the choices and conversations of PCs and NPCs. (In the rare instance during such role-playing when the results of an interaction attempt with an NPC are non-obvious, the DMG interaction rules are actually pretty decent. Much better than the traditional Charisma check irrationally opposed by their Wisdom rather than their resistance to the idea.)</p><p></p><p>So, for my tastes in what I want rules to cover, I'm not sure D&D is any less suited for this particular element of play than most other games. Of course, if we weren't spending enough time doing the sorts of things that D&D is designed for (mostly combat with some exploration) there wouldn't be much point using D&D for the game at all.* </p><p></p><p>*Well, I guess in this specific case there would be, since I don't like playing D&D settings with other rules systems, but that's a peculiar idiosyncrasy in my relationship to D&D and its settings, not a general RPG philosophy.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7913600, member: 6677017"] I agree with that. When we're doing the sort of non-adventuring I was talking about...we're barely using the system at all. Not even ability checks for most of it. The party plays with cantrips and I look at their passive "knowledge" skills to determine what information they get for free, and their Charisma and appearance to determine how people initially react to them. But other than that, it's more freeform role-playing than anything else at that point. I'm a strong proponent of using the right system for the game and setting you want to play. Not really a major topic for the D&D threads, but it's a hugely important consideration for an RPGer overall. In this particular case, I'm actually not a fan of systems having rules for this sort of freeform role-playing. I've tried to like them and failed. Rules are for when you need to consistently determine things that go beyond describing environments and role-playing the choices and conversations of PCs and NPCs. (In the rare instance during such role-playing when the results of an interaction attempt with an NPC are non-obvious, the DMG interaction rules are actually pretty decent. Much better than the traditional Charisma check irrationally opposed by their Wisdom rather than their resistance to the idea.) So, for my tastes in what I want rules to cover, I'm not sure D&D is any less suited for this particular element of play than most other games. Of course, if we weren't spending enough time doing the sorts of things that D&D is designed for (mostly combat with some exploration) there wouldn't be much point using D&D for the game at all.* *Well, I guess in this specific case there would be, since I don't like playing D&D settings with other rules systems, but that's a peculiar idiosyncrasy in my relationship to D&D and its settings, not a general RPG philosophy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use cities in your campaigns?
Top