Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use cities in your campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7914083" data-attributes="member: 20564"><p>Sure, a touch, but not as much as you'd think. Especially since even a longer encounter will rarely exceed 1 minute (10 rounds) which is the length of the shortest non-instant spell durations.</p><p></p><p>If a barbarian has 3 rages a day, he can rage half the encounters during a 6 encounter day. Cut that to three encounters and she's raging for every encounter in a day.</p><p></p><p>Casters puts a particular buff and party member(s) every encounter. Takes 3 slots for a 3 encounter day, 6 slots for a 6 encounter day. IF they have enough slots of that level or higher, it means that at least 2 were upcast. Many buffs don't even benefit from upcasting.</p><p></p><p>If the encounter is more difficult because there are more enemies, an area of effect spell can catch more of them. Even with saves, that's a lot more damage done per spell slot.</p><p></p><p>If the encounter is more difficult because there are more powerful enemies, it's even worse. The nature of only 2-3 good saves for monsters (between proficiency and having high ability scores in non-proficient saves) means that there are always weak saves. With spell DCs increasing with proficiency and weak saves not, you can affect a powerful as easy as a weak foe as long as you pick the right spell. Casting 101. So, for the same debuff/crowd control spell you are able to stop a more power foe (or foes) - again, getting more result from the same slot.</p><p></p><p>Ongoing spells that are target-able like Spiritual Weapon and Call Lightning also don't require additional slot resources to do more damage for the harder battle.</p><p></p><p>This isn't saying that more resources aren't used in a longer fight. They are. Three long fights will use more resources than three short fights. But six short 3-round fights will use a lot more resources than three long 6-round fights.</p><p></p><p>What you said is a common attitude that unfortunately doesn't hold true in actual play. And so few people have experience with regular 6-8 encounter days that the myth persists. That is the point [USER=6687260]@Don Durito[/USER] made - actually having a "standard" 6-8 encounter day turned his fighter from constantly overshadowed by casters to the MVP.</p><p></p><p>If not convinced, try it for yourself. Have several days of 6-8 encounters, with two short rests about 1/3 and 2/3 of the way through. Experience how it differs from a few, long fights.</p></blockquote><p></p>
[QUOTE="Blue, post: 7914083, member: 20564"] Sure, a touch, but not as much as you'd think. Especially since even a longer encounter will rarely exceed 1 minute (10 rounds) which is the length of the shortest non-instant spell durations. If a barbarian has 3 rages a day, he can rage half the encounters during a 6 encounter day. Cut that to three encounters and she's raging for every encounter in a day. Casters puts a particular buff and party member(s) every encounter. Takes 3 slots for a 3 encounter day, 6 slots for a 6 encounter day. IF they have enough slots of that level or higher, it means that at least 2 were upcast. Many buffs don't even benefit from upcasting. If the encounter is more difficult because there are more enemies, an area of effect spell can catch more of them. Even with saves, that's a lot more damage done per spell slot. If the encounter is more difficult because there are more powerful enemies, it's even worse. The nature of only 2-3 good saves for monsters (between proficiency and having high ability scores in non-proficient saves) means that there are always weak saves. With spell DCs increasing with proficiency and weak saves not, you can affect a powerful as easy as a weak foe as long as you pick the right spell. Casting 101. So, for the same debuff/crowd control spell you are able to stop a more power foe (or foes) - again, getting more result from the same slot. Ongoing spells that are target-able like Spiritual Weapon and Call Lightning also don't require additional slot resources to do more damage for the harder battle. This isn't saying that more resources aren't used in a longer fight. They are. Three long fights will use more resources than three short fights. But six short 3-round fights will use a lot more resources than three long 6-round fights. What you said is a common attitude that unfortunately doesn't hold true in actual play. And so few people have experience with regular 6-8 encounter days that the myth persists. That is the point [USER=6687260]@Don Durito[/USER] made - actually having a "standard" 6-8 encounter day turned his fighter from constantly overshadowed by casters to the MVP. If not convinced, try it for yourself. Have several days of 6-8 encounters, with two short rests about 1/3 and 2/3 of the way through. Experience how it differs from a few, long fights. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use cities in your campaigns?
Top