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How do you use giants in your game?
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<blockquote data-quote="Lanefan" data-source="post: 9504945" data-attributes="member: 29398"><p>I use Giants if I want two things to happen: lots of characters to die and the survivors to gain lots of xp. </p><p></p><p>Giants are usually nice simple opponents, which can provide a pleasant change of pace now and then from devious plotting types or undead or tentacles (undead and tentacles are far more common foes in my game these days).</p><p></p><p>Giants bleed xp in 1e but over the years they're also one of the most dangerous foes in terms of how many character deaths they cause. I've toughened them up considerably from their glass-cannon 1e-as-written cousins: they get their strength bonus to hit and damage, they have more hit dice (which means they fight better), more hit points, and so forth. </p><p></p><p>Not the sort of things low or even mid-level parties want to meet in any numbers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9504945, member: 29398"] I use Giants if I want two things to happen: lots of characters to die and the survivors to gain lots of xp. Giants are usually nice simple opponents, which can provide a pleasant change of pace now and then from devious plotting types or undead or tentacles (undead and tentacles are far more common foes in my game these days). Giants bleed xp in 1e but over the years they're also one of the most dangerous foes in terms of how many character deaths they cause. I've toughened them up considerably from their glass-cannon 1e-as-written cousins: they get their strength bonus to hit and damage, they have more hit dice (which means they fight better), more hit points, and so forth. Not the sort of things low or even mid-level parties want to meet in any numbers. :) [/QUOTE]
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