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How do you use giants in your game?
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<blockquote data-quote="Chaosmancer" data-source="post: 9505094" data-attributes="member: 6801228"><p>This video helped me so much in finding a better direction for Giants. Because they are incredibly hard to work with as a whole. Sure, a single giant or a tribe of giants can be plopped into a game with relative ease, but connecting giant-kin to true giants to the wider cosmos is REALLY hard to do in a way that is interesting. I'm currently leaning more towards the "we laid the bones of the Earth" style for them, and pulling back on the Ordning and leaning into the elemental themes. </p><p></p><p>A few side-tangents that matter. </p><p></p><p>1) Mildly stealing from Wandering Inn, Ogres are not Giant Kin, they are the last step in Goblin growth (goblin -> hobgoblin -> Ogre; Bugbears are fey) and they are not stupid or unhygenic. They are in fact UTTERLY TERRIFYING because they are 9 ft tall veteran warriors. </p><p></p><p>2) Hill Giants are reflavored to be far more like "plains giants" or "farmer giants". They are not stupid, ugly, or unhygenic. They are salt of the earth types living in log cabins and tending their fields, which are suitably massive. This then gives us some fun in terms of roles. Hill Giants farmer, Frost Giants Hunt, Fire Giants forge, Stone Giants create (Art), Cloud Giants are Nobles, Storm Giants are Kings, Priests, and Prophets. Much better than all of that except "Hill Giants are ugly stupid smelly ones that do nothing by eat and be lazy) </p><p></p><p>3) I don't use Ettins. They are just large, smelly, stupid and have two heads. I do not use Cyclops, they are large, smelly, stupid and have one eye. [Noticing a pattern?] </p><p></p><p>4) Trolls are Fiendish in origin, literally being lesser clones of Vaprak, and are not Giant Kin.</p><p></p><p>The bigger issue I've had for a while is connecting Giants to Goliaths and Firbolgs. I wanted to have a way to move from the PC species to the True Giants. I know have ideas for that based in the idea that Goliaths and Firbolgs are the least of their kin, born of elements and only when they awaken that spark of creation and power within themselves do they begin to achieve their proper size. This will be interesting, because it inherently makes all giants older. You won't find a 20 yr old giant, unless they are a genius prodigy. The youngest giant might already be 50 to 60 years old and have seen much of the world. Which gives them a fine way of being in the world.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9505094, member: 6801228"] This video helped me so much in finding a better direction for Giants. Because they are incredibly hard to work with as a whole. Sure, a single giant or a tribe of giants can be plopped into a game with relative ease, but connecting giant-kin to true giants to the wider cosmos is REALLY hard to do in a way that is interesting. I'm currently leaning more towards the "we laid the bones of the Earth" style for them, and pulling back on the Ordning and leaning into the elemental themes. A few side-tangents that matter. 1) Mildly stealing from Wandering Inn, Ogres are not Giant Kin, they are the last step in Goblin growth (goblin -> hobgoblin -> Ogre; Bugbears are fey) and they are not stupid or unhygenic. They are in fact UTTERLY TERRIFYING because they are 9 ft tall veteran warriors. 2) Hill Giants are reflavored to be far more like "plains giants" or "farmer giants". They are not stupid, ugly, or unhygenic. They are salt of the earth types living in log cabins and tending their fields, which are suitably massive. This then gives us some fun in terms of roles. Hill Giants farmer, Frost Giants Hunt, Fire Giants forge, Stone Giants create (Art), Cloud Giants are Nobles, Storm Giants are Kings, Priests, and Prophets. Much better than all of that except "Hill Giants are ugly stupid smelly ones that do nothing by eat and be lazy) 3) I don't use Ettins. They are just large, smelly, stupid and have two heads. I do not use Cyclops, they are large, smelly, stupid and have one eye. [Noticing a pattern?] 4) Trolls are Fiendish in origin, literally being lesser clones of Vaprak, and are not Giant Kin. The bigger issue I've had for a while is connecting Giants to Goliaths and Firbolgs. I wanted to have a way to move from the PC species to the True Giants. I know have ideas for that based in the idea that Goliaths and Firbolgs are the least of their kin, born of elements and only when they awaken that spark of creation and power within themselves do they begin to achieve their proper size. This will be interesting, because it inherently makes all giants older. You won't find a 20 yr old giant, unless they are a genius prodigy. The youngest giant might already be 50 to 60 years old and have seen much of the world. Which gives them a fine way of being in the world. [/QUOTE]
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