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How do you use giants in your game?
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<blockquote data-quote="Oofta" data-source="post: 9506115" data-attributes="member: 6801845"><p>When it comes to lore and background for creation of giants discussed in the video? Honestly, I don't really care. There doesn't need to be established creation lore detailed to the point of exactly how everything was created and there isn't much value to including it for me. After all, there are many creation theories floating out there today from the big bang theory to before there was soil, or sky, or any green thing, there was only the gaping abyss of Ginnungagap between the elemental worlds of fire and ice. But the Norse creation story like most creation stories doesn't say where the planes of elemental fire and ice came from either. Much like we don't know what, if anything, existed before the big bang. If there was anything. It's just turtles all the way down because we just don't know and never will.</p><p></p><p>Since I use a lot of Norse mythology as a basis for my campaign, giants can be major foes. Most giants are in Jotunheim, a separate realm. Hill giants are the most common giants that have settled in the prime material, but there are giants of all types here and there. For the most part, giants are encountered as invading raiders or armies, sometimes potential but dangerous allies. Relatively few in number, they're the tanks of invading armies or the battering ram that only a select few (typically PCs) can confront and survive.</p><p></p><p>In their homelands they tend to use smaller races as slaves or in the case of storm giants for example, largely ignored. Giants accept that humans can be dangerous, but generally consider wee folk politics beneath them. The exception to the general rule is the relationship between some Stone giants and dwarves. Since they both have a deep connection to stone and mountains, they have a general understanding and loose connection. A few cloud giants also act as traders of high end goods and enjoy the fine craftwork that the little folk can provide.</p><p></p><p>So I pretty much ignore official lore on giants and do what makes sense for my campaign world.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9506115, member: 6801845"] When it comes to lore and background for creation of giants discussed in the video? Honestly, I don't really care. There doesn't need to be established creation lore detailed to the point of exactly how everything was created and there isn't much value to including it for me. After all, there are many creation theories floating out there today from the big bang theory to before there was soil, or sky, or any green thing, there was only the gaping abyss of Ginnungagap between the elemental worlds of fire and ice. But the Norse creation story like most creation stories doesn't say where the planes of elemental fire and ice came from either. Much like we don't know what, if anything, existed before the big bang. If there was anything. It's just turtles all the way down because we just don't know and never will. Since I use a lot of Norse mythology as a basis for my campaign, giants can be major foes. Most giants are in Jotunheim, a separate realm. Hill giants are the most common giants that have settled in the prime material, but there are giants of all types here and there. For the most part, giants are encountered as invading raiders or armies, sometimes potential but dangerous allies. Relatively few in number, they're the tanks of invading armies or the battering ram that only a select few (typically PCs) can confront and survive. In their homelands they tend to use smaller races as slaves or in the case of storm giants for example, largely ignored. Giants accept that humans can be dangerous, but generally consider wee folk politics beneath them. The exception to the general rule is the relationship between some Stone giants and dwarves. Since they both have a deep connection to stone and mountains, they have a general understanding and loose connection. A few cloud giants also act as traders of high end goods and enjoy the fine craftwork that the little folk can provide. So I pretty much ignore official lore on giants and do what makes sense for my campaign world. [/QUOTE]
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