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How do you use knowledge skills?
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<blockquote data-quote="kensanata" data-source="post: 3855095" data-attributes="member: 47845"><p>Randomness is not much of a problem since by now we have at least two PCs in the group with significant Knowledge ranks to beat DC 20 often enough. The occasional "nope, you don't recall having heard of such a creature/symbol/language/weapon before" just reinforces the importance of spending skill points. In one group nobody in the group has taken Knowledge (local) – not a problem, I say. Whenever something like that comes up, I say "since you've never been interested in politics, you have no idea who this guy is." And my players understand. We really like Knowledge checks!</p><p></p><p>Here's what we use most of the time:</p><p></p><ul> <li data-xf-list-type="ul">Knowledge (nature) for most monsters above ground</li> <li data-xf-list-type="ul">Knowledge (religion) for holy symbols, evil clerics and the like</li> <li data-xf-list-type="ul">Knowledge (planes) for all sorts of outsiders</li> <li data-xf-list-type="ul">Knowledge (arcana) for dragons, spells, etc.</li> <li data-xf-list-type="ul">Knowledge (local) for politics, names, faces, factions</li> <li data-xf-list-type="ul">Heal for wounds, causes of death, how long ago somebody died – should be Knowledge (medicine)! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul><p></p><p>Usually I fudge the DC. DC 10 is something trivial like "it's an outsider". DC 15 is easy "from hell". DC 20 is useful "can only be hurt with magic weapons and resists fire". DC 30 is amazing "you remember his name being listed amongst the devils that joined Pazuzu in his fight against Obox-Obs five hundred years ago."</p></blockquote><p></p>
[QUOTE="kensanata, post: 3855095, member: 47845"] Randomness is not much of a problem since by now we have at least two PCs in the group with significant Knowledge ranks to beat DC 20 often enough. The occasional "nope, you don't recall having heard of such a creature/symbol/language/weapon before" just reinforces the importance of spending skill points. In one group nobody in the group has taken Knowledge (local) – not a problem, I say. Whenever something like that comes up, I say "since you've never been interested in politics, you have no idea who this guy is." And my players understand. We really like Knowledge checks! Here's what we use most of the time: [list] [*]Knowledge (nature) for most monsters above ground [*]Knowledge (religion) for holy symbols, evil clerics and the like [*]Knowledge (planes) for all sorts of outsiders [*]Knowledge (arcana) for dragons, spells, etc. [*]Knowledge (local) for politics, names, faces, factions [*]Heal for wounds, causes of death, how long ago somebody died – should be Knowledge (medicine)! :) [/list] Usually I fudge the DC. DC 10 is something trivial like "it's an outsider". DC 15 is easy "from hell". DC 20 is useful "can only be hurt with magic weapons and resists fire". DC 30 is amazing "you remember his name being listed amongst the devils that joined Pazuzu in his fight against Obox-Obs five hundred years ago." [/QUOTE]
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