Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you use linguistics in world-building?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LurkMonkey" data-source="post: 5576701" data-attributes="member: 68949"><p>I usually make up a few simple naming conventions for a fictional culture. It's fairly easy if you have a grasp on what last names were originally intended for.</p><p> </p><p>Let's start with a concept: The language is called 'Fessic' from the land of Fess.</p><p> </p><p>In Fessian culture, the sister's son (nephew) is the important heir. Thus a nephew will call his last name by his uncle with a prefix, say 'Fis'. So we have Scounge, and his nephew Torm. Torm's full Fessic name would be Torm FisScounge. </p><p> </p><p>I also like to make up a basic vocabulary for any country. Last names are often indicators of profession. So in Fessic, we can assign a few basics:</p><p>Trolo=Miller</p><p>Marvir=Blacksmith</p><p>Gormo=Farmer</p><p> </p><p>Thus, if Torm didn't have an uncle, but he was a blacksmith, he might go by Torm Marvir.</p><p> </p><p>Royalty and lords often had their own set of conditionals. In Fessic, a knight might be connotated by the prefix 'Yir' and his feifdom. So if we assume that Torm was a knight, and his holding was called Chessik, he might go by Torm YirChessik. His serfs could call themselves by the place name also, with a simple prefix that means 'of' like, (switching it) 'fo'. So Kallik, a farmer on Torm's fief, could call himself Kallik FoChessik.</p><p> </p><p>I find it adds subtle clues for players, and helps you shape the area by just a few simple conventions. It took me about five minutes to type, and think up a few letter combos.</p></blockquote><p></p>
[QUOTE="LurkMonkey, post: 5576701, member: 68949"] I usually make up a few simple naming conventions for a fictional culture. It's fairly easy if you have a grasp on what last names were originally intended for. Let's start with a concept: The language is called 'Fessic' from the land of Fess. In Fessian culture, the sister's son (nephew) is the important heir. Thus a nephew will call his last name by his uncle with a prefix, say 'Fis'. So we have Scounge, and his nephew Torm. Torm's full Fessic name would be Torm FisScounge. I also like to make up a basic vocabulary for any country. Last names are often indicators of profession. So in Fessic, we can assign a few basics: Trolo=Miller Marvir=Blacksmith Gormo=Farmer Thus, if Torm didn't have an uncle, but he was a blacksmith, he might go by Torm Marvir. Royalty and lords often had their own set of conditionals. In Fessic, a knight might be connotated by the prefix 'Yir' and his feifdom. So if we assume that Torm was a knight, and his holding was called Chessik, he might go by Torm YirChessik. His serfs could call themselves by the place name also, with a simple prefix that means 'of' like, (switching it) 'fo'. So Kallik, a farmer on Torm's fief, could call himself Kallik FoChessik. I find it adds subtle clues for players, and helps you shape the area by just a few simple conventions. It took me about five minutes to type, and think up a few letter combos. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you use linguistics in world-building?
Top