Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you use linguistics in world-building?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CharlesRyan" data-source="post: 5576739" data-attributes="member: 5265"><p>I think this is really important. Nothing makes a culture seem real like a sense of consistency to the language, and the opposite is also true. I hate, hate, hate fantasy milieus in which the names are all basically mashups of random, "fantasy-sounding" syllables--I hate reading those games, and I hate that aspect of writing for them.</p><p></p><p>But I'm also no linguist.</p><p></p><p>My solution is to loosely base a given fantasy culture (or at least its language) on a real-world one. I might borrow something from the modern world (like, I dunno, Slovak), or look at the historical world (say, Saxon). I don't necessarily use real words or names, but I can make them up based on the general sound and apparent rules of the model.</p><p></p><p>It's not perfect, but it does a pretty good job for fantasy games.</p><p></p><p>Oh, and don't happen to know a lot of Saxon or Slovak names? Here's a quick fix: Look at a map, and use the names of rivers and other natural features as examples. That may not give you an authentic list of Slovak (or whatever) person names, but it meets the goal of giving you a set of words and phonemes that sound consistent and logical.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 5576739, member: 5265"] I think this is really important. Nothing makes a culture seem real like a sense of consistency to the language, and the opposite is also true. I hate, hate, hate fantasy milieus in which the names are all basically mashups of random, "fantasy-sounding" syllables--I hate reading those games, and I hate that aspect of writing for them. But I'm also no linguist. My solution is to loosely base a given fantasy culture (or at least its language) on a real-world one. I might borrow something from the modern world (like, I dunno, Slovak), or look at the historical world (say, Saxon). I don't necessarily use real words or names, but I can make them up based on the general sound and apparent rules of the model. It's not perfect, but it does a pretty good job for fantasy games. Oh, and don't happen to know a lot of Saxon or Slovak names? Here's a quick fix: Look at a map, and use the names of rivers and other natural features as examples. That may not give you an authentic list of Slovak (or whatever) person names, but it meets the goal of giving you a set of words and phonemes that sound consistent and logical. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you use linguistics in world-building?
Top