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How Do You Use Music In Your Game?
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<blockquote data-quote="Olaf the Stout" data-source="post: 5119127" data-attributes="member: 13703"><p>I just got an iPod dock for my birthday and I'm looking at introducing music in to my D&D sessions. I've looked up the numerous threads around the place on what soundtracks and other music have found useful. What I didn't really find though was <em>how</em> people actually go about using it in their games.</p><p></p><p>Do you have music playing in the background all of the time?</p><p></p><p>Do you only use it for certain scenes or moments in a game?</p><p></p><p>Do you use a particular song(s) for certain NPC's, events or locations or do you just have a big list of songs and pick them out at random?</p><p></p><p>How do you organise your songs?</p><p></p><p>At the moment my plan is to have the music playing the whole time during the session. I am only going to use instrumental songs or songs in another language or with unintelligble chanting. I think songs with english lyrics would be too distracting.</p><p></p><p>I'll also keep the sound low so that it is defintely a background thing. I don't want the players having to yell to hear each other over the music. There may be certain times where I'll play the music a little louder if I think it will really help to set the tone of the scene, but in general it won't be too loud.</p><p></p><p>I'm running a pretty traditional D&D campaign at the moment. We're playing through the Shackled City AP. I plan to divide the music up into a few different categories and just play the tracks in those categories randomly when required.</p><p></p><p>So far the categories I have are:</p><p></p><p>Combat (self explanatory)</p><p>Town (safe, relaxing music, giving the impression that nothing bad is going to happen)</p><p>Dungeon (tense and foreboding music, like danger could be just around the next corner)</p><p>Heroes (uplifting music, played after the heroes succeed at something - the type of music played in a movie when the bad guys are defeated)</p><p>General Background Music (not sure what music to put in here)</p><p>Travel (not sure what music to put in here)</p><p>Wilderness (not sure what music to put in here)</p><p></p><p>I've also found some music that will fit some locations/scenes. For example, there are a couple of songs I have found that "feel" relatively safe and relaxing that have a fair amount of chanting in them. I plan on using them whenever the party visits the St Cuthbert church to see Jenya (good NPC helping the party).</p><p></p><p>So any thoughts or ideas on how you actually use music in your games?</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5119127, member: 13703"] I just got an iPod dock for my birthday and I'm looking at introducing music in to my D&D sessions. I've looked up the numerous threads around the place on what soundtracks and other music have found useful. What I didn't really find though was [I]how[/I] people actually go about using it in their games. Do you have music playing in the background all of the time? Do you only use it for certain scenes or moments in a game? Do you use a particular song(s) for certain NPC's, events or locations or do you just have a big list of songs and pick them out at random? How do you organise your songs? At the moment my plan is to have the music playing the whole time during the session. I am only going to use instrumental songs or songs in another language or with unintelligble chanting. I think songs with english lyrics would be too distracting. I'll also keep the sound low so that it is defintely a background thing. I don't want the players having to yell to hear each other over the music. There may be certain times where I'll play the music a little louder if I think it will really help to set the tone of the scene, but in general it won't be too loud. I'm running a pretty traditional D&D campaign at the moment. We're playing through the Shackled City AP. I plan to divide the music up into a few different categories and just play the tracks in those categories randomly when required. So far the categories I have are: Combat (self explanatory) Town (safe, relaxing music, giving the impression that nothing bad is going to happen) Dungeon (tense and foreboding music, like danger could be just around the next corner) Heroes (uplifting music, played after the heroes succeed at something - the type of music played in a movie when the bad guys are defeated) General Background Music (not sure what music to put in here) Travel (not sure what music to put in here) Wilderness (not sure what music to put in here) I've also found some music that will fit some locations/scenes. For example, there are a couple of songs I have found that "feel" relatively safe and relaxing that have a fair amount of chanting in them. I plan on using them whenever the party visits the St Cuthbert church to see Jenya (good NPC helping the party). So any thoughts or ideas on how you actually use music in your games? Olaf the Stout [/QUOTE]
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