Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How do you use Random Encounters or Wandering Monsters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1377792" data-attributes="member: 3424"><p>For me, there are two types of "random" encounters:</p><p></p><p>1. Planned encounters which the PCs are going to run into when traveling from point A to point B.</p><p></p><p>2. A list of suitable encounters which may or may not be used depending on the circumstances.</p><p></p><p>These encounters may serve any of the following purposes:</p><p></p><p>1. Time-fillers - if the PCs have made good progress and are going to finish your planned encounters and challenges well before the end of the session.</p><p></p><p>2. Change of Pace - more important when you have to cater to a mix of playing styles. Some players just like to have their characters bash things up, so it's good to have a combat encounter after a role-playing or problem-solving challenge, especially if it's taken longer than you expected.</p><p></p><p>3. Foreshadowing - if you are planning to send an army of gnolls against the PCs next adventure, maybe they meet a few of the front scouts. If a portal to the Abyss is opening, maybe they encounter a few minor demons. If a powerful necromancer has moved into the area, maybe the meet some of his zombie servants.</p><p></p><p>4. Experience generators - if one or more of your players is going to make a level soon, run an encounter to give him enough experience to do so. Levelling up at the end of a session is always nice.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1377792, member: 3424"] For me, there are two types of "random" encounters: 1. Planned encounters which the PCs are going to run into when traveling from point A to point B. 2. A list of suitable encounters which may or may not be used depending on the circumstances. These encounters may serve any of the following purposes: 1. Time-fillers - if the PCs have made good progress and are going to finish your planned encounters and challenges well before the end of the session. 2. Change of Pace - more important when you have to cater to a mix of playing styles. Some players just like to have their characters bash things up, so it's good to have a combat encounter after a role-playing or problem-solving challenge, especially if it's taken longer than you expected. 3. Foreshadowing - if you are planning to send an army of gnolls against the PCs next adventure, maybe they meet a few of the front scouts. If a portal to the Abyss is opening, maybe they encounter a few minor demons. If a powerful necromancer has moved into the area, maybe the meet some of his zombie servants. 4. Experience generators - if one or more of your players is going to make a level soon, run an encounter to give him enough experience to do so. Levelling up at the end of a session is always nice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you use Random Encounters or Wandering Monsters?
Top