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<blockquote data-quote="Rothe" data-source="post: 3522678" data-attributes="member: 39813"><p>Me too, I think. I have a reputation point system. At some point the player's may have such a high rep that kings and such ask them how things should be. Nations and peoples have a starting configuration, but the PCs can (and I hope they do) change and influence it. To me, that is the essence of high adventure. They start being the big fish in the local village, saving the day and effecting peoples' fortunes, move up to impacting things on the regional then kingdom wide scale, and beyond. All the while facing challenges and dangers few would believe.</p><p></p><p>The big overall stuff balance and setting defining stuff, e.g., playable species etc. is pretty "fixed." I'm always willing to listen to an argument and come up with some neat way to fit the odd in. But I don't run the setting with kid gloves. You play a half minotaur thing, drow etc. you will be reacted to as such. Most likely summarily hunted down and executed by some other PC power level group. Sure it's prejudice, maybe you can convince them to spare you. You did choose that half-fiend, half-minotaur character for role-playing and not monty haul powergaming, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rothe, post: 3522678, member: 39813"] Me too, I think. I have a reputation point system. At some point the player's may have such a high rep that kings and such ask them how things should be. Nations and peoples have a starting configuration, but the PCs can (and I hope they do) change and influence it. To me, that is the essence of high adventure. They start being the big fish in the local village, saving the day and effecting peoples' fortunes, move up to impacting things on the regional then kingdom wide scale, and beyond. All the while facing challenges and dangers few would believe. The big overall stuff balance and setting defining stuff, e.g., playable species etc. is pretty "fixed." I'm always willing to listen to an argument and come up with some neat way to fit the odd in. But I don't run the setting with kid gloves. You play a half minotaur thing, drow etc. you will be reacted to as such. Most likely summarily hunted down and executed by some other PC power level group. Sure it's prejudice, maybe you can convince them to spare you. You did choose that half-fiend, half-minotaur character for role-playing and not monty haul powergaming, right? :) [/QUOTE]
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