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<blockquote data-quote="mhacdebhandia" data-source="post: 3523157" data-attributes="member: 18832"><p>Absolutely, with a caveat.</p><p></p><p>It's not particularly likely that I'm going to run two consecutive campaigns in the same setting, with the same group. This means that I don't really have to worry about my players expecting a "sequel" where the actions of their previous characters in the previous campaign have wrought lasting changes on the setting.</p><p></p><p>If, after my Savage Tide game concludes, I ran a more open, PC-driven campaign, I wouldn't necessarily be averse to including Sasserine, the Farshore colony on the Isle of Dread, or Scuttlecove in the game if that's the way the players drove the story - and in that case, there's no reason not to show the consequences of player actions in the previous campaign. On the other hand, if the PCs in my Savage Tide game fail, I'm not going to commit to running every future Eberron campaign with the world devastated by the Savage Tide itself!</p><p></p><p>Generally, I think that it's best if the PCs are seen to effect lasting change within the context of a single campaign. In other words, they can topple a crime lord in their city, and things will be better (or, perhaps, worse) throughout the rest of the campaign.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3523157, member: 18832"] Absolutely, with a caveat. It's not particularly likely that I'm going to run two consecutive campaigns in the same setting, with the same group. This means that I don't really have to worry about my players expecting a "sequel" where the actions of their previous characters in the previous campaign have wrought lasting changes on the setting. If, after my Savage Tide game concludes, I ran a more open, PC-driven campaign, I wouldn't necessarily be averse to including Sasserine, the Farshore colony on the Isle of Dread, or Scuttlecove in the game if that's the way the players drove the story - and in that case, there's no reason not to show the consequences of player actions in the previous campaign. On the other hand, if the PCs in my Savage Tide game fail, I'm not going to commit to running every future Eberron campaign with the world devastated by the Savage Tide itself! Generally, I think that it's best if the PCs are seen to effect lasting change within the context of a single campaign. In other words, they can topple a crime lord in their city, and things will be better (or, perhaps, worse) throughout the rest of the campaign. [/QUOTE]
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