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General Tabletop Discussion
*Pathfinder & Starfinder
How do you use summoned creatures?
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<blockquote data-quote="Pielorinho" data-source="post: 590031" data-attributes="member: 259"><p>One more use of summoned creatures:</p><p></p><p>An arrowhawk has a good fly speed and a plinky little attack that almost always hits. Excellent for use against fleeing opponents; I've used it to off a gargoyle and some sort of weird flying-beetle creature our DM sicced on us.</p><p></p><p>And summoning a dire bat, of course, is a classic response to your enemy's casting of darkness. Or you can cast darkness on the dire bat and send it against your enemies for wacky hijinks.</p><p></p><p>As <strong>Templetroll</strong> pointed out, wolves get the improved trip ability, and i think this is a good point: know your creature's weird abilities inside-out, and figure out how to work them into your combat strategy. Your melee fighters oughtta try to flank an enemy with the wolf and should delay their action until right after the wolf has gone; with any luck, the opponent will be tripped, and the fighter gets a +6 bonus to attack (+2 for flanking, +4 for attacking a prone enemy). A wolf by itself isn't a great combatant, but a spell that often grants +6 to your frontline fighters is pretty sweet.</p><p></p><p>Daniel</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 590031, member: 259"] One more use of summoned creatures: An arrowhawk has a good fly speed and a plinky little attack that almost always hits. Excellent for use against fleeing opponents; I've used it to off a gargoyle and some sort of weird flying-beetle creature our DM sicced on us. And summoning a dire bat, of course, is a classic response to your enemy's casting of darkness. Or you can cast darkness on the dire bat and send it against your enemies for wacky hijinks. As [b]Templetroll[/b] pointed out, wolves get the improved trip ability, and i think this is a good point: know your creature's weird abilities inside-out, and figure out how to work them into your combat strategy. Your melee fighters oughtta try to flank an enemy with the wolf and should delay their action until right after the wolf has gone; with any luck, the opponent will be tripped, and the fighter gets a +6 bonus to attack (+2 for flanking, +4 for attacking a prone enemy). A wolf by itself isn't a great combatant, but a spell that often grants +6 to your frontline fighters is pretty sweet. Daniel Daniel [/QUOTE]
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How do you use summoned creatures?
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