Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use the Thief subclass features?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6574129" data-attributes="member: 6777696"><p>Haha, sure, but I doubt my dirtbag climb-in-through-the-window thief would pick up the healer feat. I want the guy to be a team player, but I think his schtick would be more focused on the skullduggery than the healing. So, for instance, sneaking around back and picking the gaoler's pocket while the rest of the party is engaged in combat makes sense — climb over an obstacle at full speed, use sleight of hands as a bonus action, retreat into the shadows and use the hide action to remain undetected the whole time. That seems pretty thiefy and something supported by this class. Except -- that situation has never come up in my game.</p><p></p><p></p><p></p><p>Good point! What are some examples of this in actual use in games you have played in? Because, again, I'm not questioning its theoretical applicability, I'm just asking, in the course of an adventure that hasn't been custom tailored to the thief subclass, how do you find ways to use it that are fun and interesting?</p><p></p><p>This isn't a question of creating the optimal build. It's more just a question of how folks have creatively applied this feature to common situations in their campaigns.</p></blockquote><p></p>
[QUOTE="redrick, post: 6574129, member: 6777696"] Haha, sure, but I doubt my dirtbag climb-in-through-the-window thief would pick up the healer feat. I want the guy to be a team player, but I think his schtick would be more focused on the skullduggery than the healing. So, for instance, sneaking around back and picking the gaoler's pocket while the rest of the party is engaged in combat makes sense — climb over an obstacle at full speed, use sleight of hands as a bonus action, retreat into the shadows and use the hide action to remain undetected the whole time. That seems pretty thiefy and something supported by this class. Except -- that situation has never come up in my game. Good point! What are some examples of this in actual use in games you have played in? Because, again, I'm not questioning its theoretical applicability, I'm just asking, in the course of an adventure that hasn't been custom tailored to the thief subclass, how do you find ways to use it that are fun and interesting? This isn't a question of creating the optimal build. It's more just a question of how folks have creatively applied this feature to common situations in their campaigns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use the Thief subclass features?
Top