Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use the Thief subclass features?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6574281" data-attributes="member: 6777696"><p>Ok, yeah, I guess I was forgetting about just how much could be done with "interact with an object". Not a lot of objects get interacted with in my game, I guess. But I could see how this would basically boil down to, "you can do anything with the in-game world that doesn't involve directly engaging an opponent (unless it's covered under a sleight of hands trick) as a bonus action." So, while you probably wouldn't be able to trip or blind or otherwise disadvantage the opponent on your current turn (to set up the ever-coveted sneak attack), you could do all sorts of things to hopefully set your opponent up for advantage next turn, while still keeping your action to do something else. I guess setting up traps would probably be covered under "interacting with an object", so maybe you could try something like stringing a trip-wire while an opponent is distracted, or out of sight, and then throwing a dagger at him in an attempt to lure him into charging you and falling flat on his face. (What ogre wouldn't give up on the heavily armored fighter in front of him to charge the little guy in leather armor who just threw a dagger at his back?)</p><p></p><p>Cool, thanks, guys. I'm seeing some ways that the player can proactively create situations where this is useful (and fun) in game, rather than waiting for that one encounter in a room full orcs, ropes and beartraps. I'm looking forward to getting some mileage out of the character.</p></blockquote><p></p>
[QUOTE="redrick, post: 6574281, member: 6777696"] Ok, yeah, I guess I was forgetting about just how much could be done with "interact with an object". Not a lot of objects get interacted with in my game, I guess. But I could see how this would basically boil down to, "you can do anything with the in-game world that doesn't involve directly engaging an opponent (unless it's covered under a sleight of hands trick) as a bonus action." So, while you probably wouldn't be able to trip or blind or otherwise disadvantage the opponent on your current turn (to set up the ever-coveted sneak attack), you could do all sorts of things to hopefully set your opponent up for advantage next turn, while still keeping your action to do something else. I guess setting up traps would probably be covered under "interacting with an object", so maybe you could try something like stringing a trip-wire while an opponent is distracted, or out of sight, and then throwing a dagger at him in an attempt to lure him into charging you and falling flat on his face. (What ogre wouldn't give up on the heavily armored fighter in front of him to charge the little guy in leather armor who just threw a dagger at his back?) Cool, thanks, guys. I'm seeing some ways that the player can proactively create situations where this is useful (and fun) in game, rather than waiting for that one encounter in a room full orcs, ropes and beartraps. I'm looking forward to getting some mileage out of the character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use the Thief subclass features?
Top