Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use the Thief subclass features?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6576061" data-attributes="member: 6777696"><p>The DMG goes on to specifically describe potions as being "activated" by drinking them, so the intention does seem to be to limit magical potions to normal actions. That being said, RAW is just RAW!</p><p></p><p>As for putting manacles on a grappled creature. Hmm. That's kind of "interact with a creature using an object." The only problem I would have with allowing this is that it's not particularly situational. Is your thief's schtick to run in, grapple a dude and then manacle that dude every combat? (My thief's athletics is fairly good, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=31506" target="_blank">ehren37</a></u></strong></em>, because I want him to be good at climbing and jumping and carrying on.) So I'd probably put this with the restriction that you can only cuff one hand of your opponent, after succeeding on a sufficient DC, of course. (Sleight of hand vs opposed strength? Maybe that's not high enough.) So then you have two options with the other end of the cuff — cuff them to a conveniently available and appropriate object, or cuff them to yourself.</p><p></p><p>My villains aren't usually standing next to poles and crossbars, and I would say, in most circumstances, being cuffed to a bugbear is worse for the thief than the bugbear, so I'd allow it. Abilities like this should be situational and they should pose a risk to the PC. If the PC wants to properly cuff an NPC, he'll need to have the NPC sufficiently restrained and then use an action to do so.</p></blockquote><p></p>
[QUOTE="redrick, post: 6576061, member: 6777696"] The DMG goes on to specifically describe potions as being "activated" by drinking them, so the intention does seem to be to limit magical potions to normal actions. That being said, RAW is just RAW! As for putting manacles on a grappled creature. Hmm. That's kind of "interact with a creature using an object." The only problem I would have with allowing this is that it's not particularly situational. Is your thief's schtick to run in, grapple a dude and then manacle that dude every combat? (My thief's athletics is fairly good, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=31506"]ehren37[/URL][/U][/B][/I], because I want him to be good at climbing and jumping and carrying on.) So I'd probably put this with the restriction that you can only cuff one hand of your opponent, after succeeding on a sufficient DC, of course. (Sleight of hand vs opposed strength? Maybe that's not high enough.) So then you have two options with the other end of the cuff — cuff them to a conveniently available and appropriate object, or cuff them to yourself. My villains aren't usually standing next to poles and crossbars, and I would say, in most circumstances, being cuffed to a bugbear is worse for the thief than the bugbear, so I'd allow it. Abilities like this should be situational and they should pose a risk to the PC. If the PC wants to properly cuff an NPC, he'll need to have the NPC sufficiently restrained and then use an action to do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you use the Thief subclass features?
Top