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How do you use the "Trivia" ability?
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<blockquote data-quote="MGibster" data-source="post: 9630437" data-attributes="member: 4534"><p>This is pretty much where I am on this. If I'm running a Call of Cthulhu game set in the 1920s, my players probably have limited knowledge of the era. Hell, so do I. But I will tell them things I think their character would know. For example, one of my players wanted his character make a phone call and talk about something extremely sensitive. Before the character made the call, I let the player know the phone on this house was on a party line, meaning anyone else living on this street could potentially listen to the phone call. This is just something the player character would know about phones in the 1920s. </p><p></p><p>It's my personal philosophy to avoid making unnecessary rolls in every game I play. Will something interesting happen if they fail or make the roll? If the answer is no, then why bother rolling?</p></blockquote><p></p>
[QUOTE="MGibster, post: 9630437, member: 4534"] This is pretty much where I am on this. If I'm running a Call of Cthulhu game set in the 1920s, my players probably have limited knowledge of the era. Hell, so do I. But I will tell them things I think their character would know. For example, one of my players wanted his character make a phone call and talk about something extremely sensitive. Before the character made the call, I let the player know the phone on this house was on a party line, meaning anyone else living on this street could potentially listen to the phone call. This is just something the player character would know about phones in the 1920s. It's my personal philosophy to avoid making unnecessary rolls in every game I play. Will something interesting happen if they fail or make the roll? If the answer is no, then why bother rolling? [/QUOTE]
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