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How Do You View the Combat Round in 5E?
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<blockquote data-quote="DND_Reborn" data-source="post: 8134613" data-attributes="member: 6987520"><p>In AD&D 1E, a round was a full minute long. A lot was assumed to be going on during the round and when your turn came, it was your chance to get in a real strike or do something significant. Unsuccessful attacks and feints, parries, dodging and weaving, etc. were all part of the "back-and-forth" that happened during the rest of the time.</p><p></p><p>Now, in 5E rounds are just 6-seconds long. During that time you move, attack or cast a spell, possibly using bonus actions or reactions as well. In such a short time frame, does the game really become more of a "blow-by-blow" telling of the action or is there still enough time for all the extra stuff to go on? Personally, I am more inclined to think 5E does take a more literal every action is done. Sure, your AC assumes you are dodging, defending, or such in a passive way (unless, you actually take the <em>Dodge</em> action of course), so those actions don't need to be outlined in the flow of the action other than in the narrative.</p><p></p><p>My question is now how do you view the combat round in 5E? Is there extra stuff going on all the time or do you feel you are literally playing out each action?</p><p></p><p>EDIT: As [USER=6779196]@Charlaquin[/USER] emphasizes, the combat round in 5E, although discrete in evaluating all the actions involved, is assumed to be simultaneous.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8134613, member: 6987520"] In AD&D 1E, a round was a full minute long. A lot was assumed to be going on during the round and when your turn came, it was your chance to get in a real strike or do something significant. Unsuccessful attacks and feints, parries, dodging and weaving, etc. were all part of the "back-and-forth" that happened during the rest of the time. Now, in 5E rounds are just 6-seconds long. During that time you move, attack or cast a spell, possibly using bonus actions or reactions as well. In such a short time frame, does the game really become more of a "blow-by-blow" telling of the action or is there still enough time for all the extra stuff to go on? Personally, I am more inclined to think 5E does take a more literal every action is done. Sure, your AC assumes you are dodging, defending, or such in a passive way (unless, you actually take the [I]Dodge[/I] action of course), so those actions don't need to be outlined in the flow of the action other than in the narrative. My question is now how do you view the combat round in 5E? Is there extra stuff going on all the time or do you feel you are literally playing out each action? EDIT: As [USER=6779196]@Charlaquin[/USER] emphasizes, the combat round in 5E, although discrete in evaluating all the actions involved, is assumed to be simultaneous. [/QUOTE]
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