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How Do You View the Combat Round in 5E?
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<blockquote data-quote="Puddles" data-source="post: 8134638" data-attributes="member: 7026093"><p>So I play a round is 6 seconds for mechanical aspects like spell durations, but when I am narrating the scene, characters’ and creatures’ actions are narrated to happen one at a time, and often I will describe a monster doing something in reaction to what a character has done to it or one of its allies.</p><p></p><p>It’s interesting that everything by the rules is assumed to happen simultaneously because it makes me ask “what is initiative order”? It seems like from the creature that goes first through to one going last is akin to a Cowboy high noon shoot-out with only nanoseconds of difference separating them.</p><p></p><p>I would much prefer a round to last 30 seconds, where it’s 6 seconds of action and the remainder of inaction. Dodging, weaving and hesitating etc. With a gap between those who act first and last filling up that 30 second window. It would make ability/spell durations more interesting too because some would actually run out, (I don’t have many combats that last more than 10 rounds).</p><p></p><p>The only time I would stick to the 6 seconds is when you are doing something like a chase scene where there is no inaction. But for chases I much prefer Skill Challenges anyway.</p></blockquote><p></p>
[QUOTE="Puddles, post: 8134638, member: 7026093"] So I play a round is 6 seconds for mechanical aspects like spell durations, but when I am narrating the scene, characters’ and creatures’ actions are narrated to happen one at a time, and often I will describe a monster doing something in reaction to what a character has done to it or one of its allies. It’s interesting that everything by the rules is assumed to happen simultaneously because it makes me ask “what is initiative order”? It seems like from the creature that goes first through to one going last is akin to a Cowboy high noon shoot-out with only nanoseconds of difference separating them. I would much prefer a round to last 30 seconds, where it’s 6 seconds of action and the remainder of inaction. Dodging, weaving and hesitating etc. With a gap between those who act first and last filling up that 30 second window. It would make ability/spell durations more interesting too because some would actually run out, (I don’t have many combats that last more than 10 rounds). The only time I would stick to the 6 seconds is when you are doing something like a chase scene where there is no inaction. But for chases I much prefer Skill Challenges anyway. [/QUOTE]
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