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How Do You View the Combat Round in 5E?
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<blockquote data-quote="toucanbuzz" data-source="post: 8134642" data-attributes="member: 19270"><p>There's a great fight scene in <em>The Last Samurai </em>when Cruise's unarmed character (Nathan) gets ambushed in the village by 4 warriors. In the linked clip, the fight begins at 46 seconds and finishes at 70 seconds, a total of 24 seconds, or 4 D&D rounds.</p><p></p><p>[MEDIA=youtube]id=IV7jcaXQgds;list=PL50725A7E7B8788B3[/MEDIA]</p><p></p><p><strong>In D&D rounds:</strong></p><p><strong></strong></p><p><strong>Round 1: </strong>Nathan grapples with the sword of enemy #1, dodges a sword blow, blocks an attack by enemy #2, karate kicks enemy #3, and flips his grappled target to the ground in a somersault. Enemy #4 comes charging into the fray but isn't close enough to attack.</p><p></p><p><strong>Round 2: </strong>Nathan disarms enemy #1 and blocks attack by enemy #4 while prone. He blocks multiple attacks while getting on his feet and kills off one of the bad guys with one slice to the stomach.</p><p></p><p><strong>Round 3: </strong>While parrying blows, Nathan disables an enemy, who falls to the ground dying and takes a sword from another, now dual wielding.</p><p></p><p><strong>Round 4: </strong>In a dizzying flurry, he flips enemy #4 to the ground and kills off 2 others.</p><p></p><p>The battle is over as Nathan relives in slow-motion every move and how close to death he was. <em>Then enemy #4 decides instead of playing dead, it'd be a good idea to try and sneak up on this guy who just, in 24 seconds, took out your assassination squad.</em></p><p></p><p>So, realistically, there's tons of action going on that isn't going to be captured by a single d20 roll, and movement obviously is happening simultaneously in a way D&D rules can't capture. <em>D&D's "passing the baton" example highlights how it doesn't work perfectly if you had 500 soldiers all spaced out 60' who each, on their initiative, Dashed to the next guy and handed off the baton, allowing in 6 seconds the baton to move faster than the speed of sound.</em></p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8134642, member: 19270"] There's a great fight scene in [I]The Last Samurai [/I]when Cruise's unarmed character (Nathan) gets ambushed in the village by 4 warriors. In the linked clip, the fight begins at 46 seconds and finishes at 70 seconds, a total of 24 seconds, or 4 D&D rounds. [MEDIA=youtube]id=IV7jcaXQgds;list=PL50725A7E7B8788B3[/MEDIA] [B]In D&D rounds: Round 1: [/B]Nathan grapples with the sword of enemy #1, dodges a sword blow, blocks an attack by enemy #2, karate kicks enemy #3, and flips his grappled target to the ground in a somersault. Enemy #4 comes charging into the fray but isn't close enough to attack. [B]Round 2: [/B]Nathan disarms enemy #1 and blocks attack by enemy #4 while prone. He blocks multiple attacks while getting on his feet and kills off one of the bad guys with one slice to the stomach. [B]Round 3: [/B]While parrying blows, Nathan disables an enemy, who falls to the ground dying and takes a sword from another, now dual wielding. [B]Round 4: [/B]In a dizzying flurry, he flips enemy #4 to the ground and kills off 2 others. The battle is over as Nathan relives in slow-motion every move and how close to death he was. [I]Then enemy #4 decides instead of playing dead, it'd be a good idea to try and sneak up on this guy who just, in 24 seconds, took out your assassination squad.[/I] So, realistically, there's tons of action going on that isn't going to be captured by a single d20 roll, and movement obviously is happening simultaneously in a way D&D rules can't capture. [I]D&D's "passing the baton" example highlights how it doesn't work perfectly if you had 500 soldiers all spaced out 60' who each, on their initiative, Dashed to the next guy and handed off the baton, allowing in 6 seconds the baton to move faster than the speed of sound.[/I] [/QUOTE]
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