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How Do You View the Combat Round in 5E?
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<blockquote data-quote="Helldritch" data-source="post: 8134713" data-attributes="member: 6855114"><p>I'm with [USER=6779196]@Charlaquin[/USER] too on this one. Blow by blow but a lot more is hinted on. A six second round is both too short and too long when you consider all that happens. Too long at low level, too short at high level. 4 arrows in 6 seconds with any accuracy is insanely fast. Only one arrow is almost a joke... And the number of opponents also play a role in how much believability can be logical when considering that everything is occuring simultaneously.</p><p></p><p>1ed had it right. A one minute round was assuming a lot. A lot of parries and dodging to get that one opportunity to do a meaningfull attack sequence/spell/action was both more dynamic and allowed for a better narrative.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8134713, member: 6855114"] I'm with [USER=6779196]@Charlaquin[/USER] too on this one. Blow by blow but a lot more is hinted on. A six second round is both too short and too long when you consider all that happens. Too long at low level, too short at high level. 4 arrows in 6 seconds with any accuracy is insanely fast. Only one arrow is almost a joke... And the number of opponents also play a role in how much believability can be logical when considering that everything is occuring simultaneously. 1ed had it right. A one minute round was assuming a lot. A lot of parries and dodging to get that one opportunity to do a meaningfull attack sequence/spell/action was both more dynamic and allowed for a better narrative. [/QUOTE]
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How Do You View the Combat Round in 5E?
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