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How Do You View the Combat Round in 5E?
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<blockquote data-quote="toucanbuzz" data-source="post: 8135239" data-attributes="member: 19270"><p>It also could be narrative, especially if players want to embellish how it all went down.</p><p></p><p><strong>Round 1: </strong>Nathan, who probably has a level or more of Monk given his new training, replaces his base Attack with the special attack Grapple and succeeds. He then uses his bonus action monk unarmed strike to substitute his other attack as a disarm and succeeds, though the visual will be seen in Round 2. Enemies don't connect with their attacks <em>(or if they do, with HP as an abstract, he isn't down to 0 and taking any real damage). </em>It's a bland way to narrate what actually happened!</p><p></p><p><strong>Round 2: </strong>Nathan now has a monk weapon and strikes a lethal blow. Depending on how you narrate hit points, he might have "hit" more than once though only one drew blood.</p><p></p><p><strong>Round 3: </strong>Nathan "hits" another enemy, dropping him, and does another bonus action substitute monk attack to try "disarm," picking up the weapon as part of his movement since the DM allowed it. <em>Some might feel that's interacting with an object since it's in a controlled space, but this isn't the time for that discussion. Nathan needs a cool narrative.</em></p><p></p><p><strong>Round 4: </strong>Here we believe Nathan might have a couple levels of Fighter from his gunslinger days. He takes out 2 enemies with monk attacks and uses the Fighter feature Action surge to Shove the last one prone because it simply looks cool.</p><p></p><p>The "6 second" round definitely seems more suited to the heart-pounding action of Nathan's fight than a prolonged hours-long siege battle (wherein rounds might better be described in minutes).</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8135239, member: 19270"] It also could be narrative, especially if players want to embellish how it all went down. [B]Round 1: [/B]Nathan, who probably has a level or more of Monk given his new training, replaces his base Attack with the special attack Grapple and succeeds. He then uses his bonus action monk unarmed strike to substitute his other attack as a disarm and succeeds, though the visual will be seen in Round 2. Enemies don't connect with their attacks [I](or if they do, with HP as an abstract, he isn't down to 0 and taking any real damage). [/I]It's a bland way to narrate what actually happened! [B]Round 2: [/B]Nathan now has a monk weapon and strikes a lethal blow. Depending on how you narrate hit points, he might have "hit" more than once though only one drew blood. [B]Round 3: [/B]Nathan "hits" another enemy, dropping him, and does another bonus action substitute monk attack to try "disarm," picking up the weapon as part of his movement since the DM allowed it. [I]Some might feel that's interacting with an object since it's in a controlled space, but this isn't the time for that discussion. Nathan needs a cool narrative.[/I] [B]Round 4: [/B]Here we believe Nathan might have a couple levels of Fighter from his gunslinger days. He takes out 2 enemies with monk attacks and uses the Fighter feature Action surge to Shove the last one prone because it simply looks cool. The "6 second" round definitely seems more suited to the heart-pounding action of Nathan's fight than a prolonged hours-long siege battle (wherein rounds might better be described in minutes). [/QUOTE]
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