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How Do You View the Combat Round in 5E?
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<blockquote data-quote="Charlaquin" data-source="post: 8135737" data-attributes="member: 6779196"><p>Here’s an interesting idea, based around trying to model the 6-second round with simultaneous action more closely. At the top of the round, everyone declares their actions in ascending order of Wisdom score, representing the more perceptive or quick-thinking characters being able to process the action and come up with a plan of action more quickly. Then everyone rolls a d6 for Initiative, regardless of what action they declared. The result of your roll is the second of the round on which your character successfully executes their plan of action. Dexterity score breaks ties, representing characters with faster reflexes being able to pull off their action that fraction of a second faster.</p><p></p><p>If you really want speed factors to be a thing, you can have fast actions apply a negative modifier to the d6 roll and slow actions apply a positive modifier, with values below 1 or above 6 superseding Dex mod as a tie breaker, but otherwise acting on second 1 or second 6 respectively.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8135737, member: 6779196"] Here’s an interesting idea, based around trying to model the 6-second round with simultaneous action more closely. At the top of the round, everyone declares their actions in ascending order of Wisdom score, representing the more perceptive or quick-thinking characters being able to process the action and come up with a plan of action more quickly. Then everyone rolls a d6 for Initiative, regardless of what action they declared. The result of your roll is the second of the round on which your character successfully executes their plan of action. Dexterity score breaks ties, representing characters with faster reflexes being able to pull off their action that fraction of a second faster. If you really want speed factors to be a thing, you can have fast actions apply a negative modifier to the d6 roll and slow actions apply a positive modifier, with values below 1 or above 6 superseding Dex mod as a tie breaker, but otherwise acting on second 1 or second 6 respectively. [/QUOTE]
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How Do You View the Combat Round in 5E?
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