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How Do You View the Combat Round in 5E?
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<blockquote data-quote="DND_Reborn" data-source="post: 8136182" data-attributes="member: 6987520"><p>The issue isn't that he couldn't do it as far as action economy goes, it is that <em>ALL</em> of his attacks would come first, but in the clip the "narrative" has those attacks spread out during the entire combat round:</p><ul> <li data-xf-list-type="ul">Nathan wins initiative.</li> <li data-xf-list-type="ul">He <span style="color: rgb(238, 0, 0)"><strong>grapples</strong></span><span style="color: rgb(0, 0, 0)"> enemy #1 </span>using an attack.</li> <li data-xf-list-type="ul">(Passive: he dodges two sword blows as part of his AC <strong><span style="color: rgb(41, 105, 176)">when enemies #3, then #2, both attack</span></strong>).</li> <li data-xf-list-type="ul">[<em><strong>OOPS</strong>! He only got one attack in when two enemies got their attacks in!</em>]</li> <li data-xf-list-type="ul">He <span style="color: rgb(238, 0, 0)"><strong>kicks </strong></span>out at enemy #3, hitting him in the face.</li> <li data-xf-list-type="ul">(Passive: <strong><span style="color: rgb(41, 105, 176)">enemy #2 misses with another swipe</span></strong>.)</li> <li data-xf-list-type="ul">He <span style="color: rgb(0, 0, 0)">flips </span>(falls prone? or knocks prone?) enemy #2, <strong><span style="color: rgb(238, 0, 0)">throwing </span></strong>him into enemy #3.</li> <li data-xf-list-type="ul">He finally <strong><span style="color: rgb(238, 0, 0)">disarms </span></strong>the sword from enemy #1.</li> <li data-xf-list-type="ul">(Passive: he blocks <strong><span style="color: rgb(41, 105, 176)">enemy #4 who attacks him when he is prone</span></strong>.)</li> </ul><p>Nathan's actions (attacks) are disrupted and interspersed by all the other actions going on. The point remains if you played this out as 5E:</p><ul> <li data-xf-list-type="ul">Nathan wins initiative.</li> <li data-xf-list-type="ul">He grapples #1.</li> <li data-xf-list-type="ul">Now what? He is still next to #1 and has him grappled, and he doesn't move towards #2 or #3 (they move towards him).</li> <li data-xf-list-type="ul">In 5E, he <em>could</em> move towards #2 or #3 and take #1 with him. Or he could just finish off #1. He has 1-3 attacks left (assuming the action surge or flurry of blows or something), if he finished #1 he would have his sword and could attack the others.</li> </ul><p>Scenes like these which <em>should</em> be possible really aren't in 5E. Can Nathan still easily handle the 4 opponents? Of course, but by 5E rules it would play out differently.</p><p></p><p>We all agree (I hope) that many of the actions creatures take are simultaneous, but when multiple actions are granted on a single turn it messes things up IMO. Sure, as [USER=6801845]@Oofta[/USER] states and others have as well, we accept the limitations in favor of the simplicity.</p><p></p><p>I am toying with a couple ideas to change all this when creatures get extra or multiple attacks.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8136182, member: 6987520"] The issue isn't that he couldn't do it as far as action economy goes, it is that [I]ALL[/I] of his attacks would come first, but in the clip the "narrative" has those attacks spread out during the entire combat round: [LIST] [*]Nathan wins initiative. [*]He [COLOR=rgb(238, 0, 0)][B]grapples[/B][/COLOR][COLOR=rgb(0, 0, 0)] enemy #1 [/COLOR]using an attack. [*](Passive: he dodges two sword blows as part of his AC [B][COLOR=rgb(41, 105, 176)]when enemies #3, then #2, both attack[/COLOR][/B]). [*][[I][B]OOPS[/B]! He only got one attack in when two enemies got their attacks in![/I]] [*]He [COLOR=rgb(238, 0, 0)][B]kicks [/B][/COLOR]out at enemy #3, hitting him in the face. [*](Passive: [B][COLOR=rgb(41, 105, 176)]enemy #2 misses with another swipe[/COLOR][/B].) [*]He [COLOR=rgb(0, 0, 0)]flips [/COLOR](falls prone? or knocks prone?) enemy #2, [B][COLOR=rgb(238, 0, 0)]throwing [/COLOR][/B]him into enemy #3. [*]He finally [B][COLOR=rgb(238, 0, 0)]disarms [/COLOR][/B]the sword from enemy #1. [*](Passive: he blocks [B][COLOR=rgb(41, 105, 176)]enemy #4 who attacks him when he is prone[/COLOR][/B].) [/LIST] Nathan's actions (attacks) are disrupted and interspersed by all the other actions going on. The point remains if you played this out as 5E: [LIST] [*]Nathan wins initiative. [*]He grapples #1. [*]Now what? He is still next to #1 and has him grappled, and he doesn't move towards #2 or #3 (they move towards him). [*]In 5E, he [I]could[/I] move towards #2 or #3 and take #1 with him. Or he could just finish off #1. He has 1-3 attacks left (assuming the action surge or flurry of blows or something), if he finished #1 he would have his sword and could attack the others. [/LIST] Scenes like these which [I]should[/I] be possible really aren't in 5E. Can Nathan still easily handle the 4 opponents? Of course, but by 5E rules it would play out differently. We all agree (I hope) that many of the actions creatures take are simultaneous, but when multiple actions are granted on a single turn it messes things up IMO. Sure, as [USER=6801845]@Oofta[/USER] states and others have as well, we accept the limitations in favor of the simplicity. I am toying with a couple ideas to change all this when creatures get extra or multiple attacks. [/QUOTE]
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