Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you whip a group into shape?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DustTC" data-source="post: 538319" data-attributes="member: 8919"><p>I started DM'ing for a group of new players (new to the game myself) about 2 months ago. At first I had similar problems, they seemed to think it was my job as the DM to learn the rules and then hold their hands. At first I did this, but I always took extra time to thoroughly explain things and prod them to read their books.</p><p></p><p>Then after a few sessions, if they would still make basic mistakes (like forgetting about reach, spells, etc.), I wouldn't allow them to take those moves back. Kick them around a bit. This only took one or two sessions to my feeling, after that everyone was on top of the basics (hey, you can't blame your players for not understanding grapple, even I don't get it after numerous readings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p><p></p><p>The next phase involved me making a lot of posts (we have our own forum) about rules... basically just the stuff in the DMG and PHB, but rewritten with a little more clarity (this also greatly helped me understand the rules myself). Things like all the different combat actions, etc. Now I actually have players who try to disarm in my game (one even took Improved Disarm, I'm so proud). Next thing I know they'll be wanting to try Sunder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (suppose I will have to show them a really effective Sunder NPC, just a bit afraid they won't like it if I ruin their weapons).</p><p></p><p>Now the last thing to work on was spells. One player started as a Druid and he's really on top of it. The other started as a Sorcerer but died before things could get complicated. So they knew a little about defensive casting, etc. and had noticed that the Druid was becoming pretty important to the group. Since then I've introduced them to several Clerics, all of which gave them a fair share of trouble. Now I have a player who will drop his Paladin and start a Cleric next game (he's keeping the same name though, we invented a little story around it).</p><p></p><p>The last thing I've done (just last session) was to have them go up against a Wizard (lvl 11 generalist). This was also the first time I used any illusion magic against them. I showed them protection from arrows, stoneskin, haste, fly, confuse, dispel magic, hold person, lightning bolt, etc. Needless to say they were really impressed (got their behinds kicked). So now another player is looking interested in multiclassing to Wizard.</p><p></p><p>So in short: Don't punish them for not knowing something, but also don't feel bad if they do something stupid because they are ignorant of the rules. If you want them to get away from the basic hack 'n slash classes, show them how effective other classes can be (and since you will probably be a much more efficient player then them, you can really leave an impression on them even with a mediocre NPC).</p></blockquote><p></p>
[QUOTE="DustTC, post: 538319, member: 8919"] I started DM'ing for a group of new players (new to the game myself) about 2 months ago. At first I had similar problems, they seemed to think it was my job as the DM to learn the rules and then hold their hands. At first I did this, but I always took extra time to thoroughly explain things and prod them to read their books. Then after a few sessions, if they would still make basic mistakes (like forgetting about reach, spells, etc.), I wouldn't allow them to take those moves back. Kick them around a bit. This only took one or two sessions to my feeling, after that everyone was on top of the basics (hey, you can't blame your players for not understanding grapple, even I don't get it after numerous readings :P). The next phase involved me making a lot of posts (we have our own forum) about rules... basically just the stuff in the DMG and PHB, but rewritten with a little more clarity (this also greatly helped me understand the rules myself). Things like all the different combat actions, etc. Now I actually have players who try to disarm in my game (one even took Improved Disarm, I'm so proud). Next thing I know they'll be wanting to try Sunder :D (suppose I will have to show them a really effective Sunder NPC, just a bit afraid they won't like it if I ruin their weapons). Now the last thing to work on was spells. One player started as a Druid and he's really on top of it. The other started as a Sorcerer but died before things could get complicated. So they knew a little about defensive casting, etc. and had noticed that the Druid was becoming pretty important to the group. Since then I've introduced them to several Clerics, all of which gave them a fair share of trouble. Now I have a player who will drop his Paladin and start a Cleric next game (he's keeping the same name though, we invented a little story around it). The last thing I've done (just last session) was to have them go up against a Wizard (lvl 11 generalist). This was also the first time I used any illusion magic against them. I showed them protection from arrows, stoneskin, haste, fly, confuse, dispel magic, hold person, lightning bolt, etc. Needless to say they were really impressed (got their behinds kicked). So now another player is looking interested in multiclassing to Wizard. So in short: Don't punish them for not knowing something, but also don't feel bad if they do something stupid because they are ignorant of the rules. If you want them to get away from the basic hack 'n slash classes, show them how effective other classes can be (and since you will probably be a much more efficient player then them, you can really leave an impression on them even with a mediocre NPC). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you whip a group into shape?
Top