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How do you write an adventure?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1423331" data-attributes="member: 6398"><p>I start with adventure concept: The PCs need to [Instert Goal Here].</p><p> </p><p>I then go to scope: This will be a [short scenerio/multi-location/epic quest/other].</p><p> </p><p>From there, what I do often varies (i.e., "epic quest" will likely require more regional maps, various NPCs, updating political agendas for the regions it is intended to include, etc.). However, when detailing a key location (i.e., dungeon, ruined temple, volcanic caverns, etc.), I tend to work "outwards"; that is, the room/chamber/etc. in which the goal is located is done first, and then I work outwards from that location, layering the "obsticles/defenses" from "heaviest" to "lightest".</p><p> </p><p>Example: Begin with the Orc Chief, end with the outlying sentries around the tribal camp.</p><p> </p><p>This generally ensures that the adventure is designed in a manner that it progressively becomes harder the closer the PCs get to the goal since each outward layer is somewhat "lighter" than the previous layer.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1423331, member: 6398"] I start with adventure concept: The PCs need to [Instert Goal Here]. I then go to scope: This will be a [short scenerio/multi-location/epic quest/other]. From there, what I do often varies (i.e., "epic quest" will likely require more regional maps, various NPCs, updating political agendas for the regions it is intended to include, etc.). However, when detailing a key location (i.e., dungeon, ruined temple, volcanic caverns, etc.), I tend to work "outwards"; that is, the room/chamber/etc. in which the goal is located is done first, and then I work outwards from that location, layering the "obsticles/defenses" from "heaviest" to "lightest". Example: Begin with the Orc Chief, end with the outlying sentries around the tribal camp. This generally ensures that the adventure is designed in a manner that it progressively becomes harder the closer the PCs get to the goal since each outward layer is somewhat "lighter" than the previous layer. [/QUOTE]
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