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How do your cure spells work?
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<blockquote data-quote="WD40" data-source="post: 3641655" data-attributes="member: 37922"><p>I could prolly phrase that better....</p><p></p><p>The two were separate observations... </p><p></p><p>I'm not sure if D&D is older then video games, but it most certainly is older than videogames with life bars. </p><p></p><p>I'll expand: </p><p></p><p>The smaller your life bar, the more wounds you have.. when you have too many wounds, you pass out... This has been my experience with the representation of HP in D&D. </p><p></p><p>Surely it's possible, and in my opinion, more probable, that a PC could have 1 HP remaining, and not a scratch on him.. The next effect that deals 1hp of damage or more simply represents the effect the PC wasn't expecting, the end of his luck, or a big orc with a big club cracking open his skull with a single clean shot. </p><p></p><p>This has been covered many times, I'm sure, but in reality (Wait.. don't get panicky, the comparison is fleeting!) if one gets shot with a crossbow, one dies... Sure there are exceptions, but this seems to pretty much be the rule...</p><p></p><p>EG: 1st level Rogue + 1 Successful crossbow hit = 1 dead rogue. </p><p></p><p>Why then, can a 6th level rogue sustain several hits? Is his physiology adequately transformed through his absorption of EXP-Radiation so that he can now sustain several crossbow bolts before expiring? Or can one crossbow bolt still kill him outright, but he is now smart and battle-weary enough to know to keep the hell out of a crossbow bolts way?</p><p></p><p>I don't the idea that Fighters are walking around as pincushions, with arrows sticking out of them in all sorts of uncomfortable places.. (Because there are comfortable places for arrows to be sticking out of... -.- ) wandering up to a cleric, saying: "Heal PLZ." *Wavy hands, magic words, POOF arrows are still there, but no longer causing a problem.*</p><p></p><p>I prefer that a Fighter looks to his cleric for spiritual guidance and knowledge that there is a greater power looking out for him, and with that knowledge, that faith, he is better able to keep the hell out of the arrows way..</p></blockquote><p></p>
[QUOTE="WD40, post: 3641655, member: 37922"] I could prolly phrase that better.... The two were separate observations... I'm not sure if D&D is older then video games, but it most certainly is older than videogames with life bars. I'll expand: The smaller your life bar, the more wounds you have.. when you have too many wounds, you pass out... This has been my experience with the representation of HP in D&D. Surely it's possible, and in my opinion, more probable, that a PC could have 1 HP remaining, and not a scratch on him.. The next effect that deals 1hp of damage or more simply represents the effect the PC wasn't expecting, the end of his luck, or a big orc with a big club cracking open his skull with a single clean shot. This has been covered many times, I'm sure, but in reality (Wait.. don't get panicky, the comparison is fleeting!) if one gets shot with a crossbow, one dies... Sure there are exceptions, but this seems to pretty much be the rule... EG: 1st level Rogue + 1 Successful crossbow hit = 1 dead rogue. Why then, can a 6th level rogue sustain several hits? Is his physiology adequately transformed through his absorption of EXP-Radiation so that he can now sustain several crossbow bolts before expiring? Or can one crossbow bolt still kill him outright, but he is now smart and battle-weary enough to know to keep the hell out of a crossbow bolts way? I don't the idea that Fighters are walking around as pincushions, with arrows sticking out of them in all sorts of uncomfortable places.. (Because there are comfortable places for arrows to be sticking out of... -.- ) wandering up to a cleric, saying: "Heal PLZ." *Wavy hands, magic words, POOF arrows are still there, but no longer causing a problem.* I prefer that a Fighter looks to his cleric for spiritual guidance and knowledge that there is a greater power looking out for him, and with that knowledge, that faith, he is better able to keep the hell out of the arrows way.. [/QUOTE]
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