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How do your Gods get Power?
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<blockquote data-quote="Henry" data-source="post: 1457348" data-attributes="member: 158"><p><strong>How do my gods get power?</strong></p><p></p><p>...Through DP&L (Divine Power & Lighting), of course! They are subcontracted from Consolidated Godison, so if the lights go out, I know who to blame. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Seriously, I use a combination of Dragonlance theology, and Forgotten Realms theology. In my homebrew, the gods are extremely powerful beings whether or not they are worshipped; however, their influence on the Prime Material Plane is directly influenced by how many people put faith in them. They could be powerful, but be limited to avatars and a few divine servants, or they can have enough power to give people clerical spells. In my homebrew, you can get up to 3rd level spells by pure faith alone (used to be 2nd level spells back in AD&D), but to get more power you must spread your god's influence and will. That still leaves for some powerful split-class cultists running around doing mischief, even though their god's been "Dead" for hundreds of years -- or may only exist in their imaginations! And if they can promote enough influence, that deity may not be so "imaginary" any more...</p></blockquote><p></p>
[QUOTE="Henry, post: 1457348, member: 158"] [b]How do my gods get power?[/b] ...Through DP&L (Divine Power & Lighting), of course! They are subcontracted from Consolidated Godison, so if the lights go out, I know who to blame. :D Seriously, I use a combination of Dragonlance theology, and Forgotten Realms theology. In my homebrew, the gods are extremely powerful beings whether or not they are worshipped; however, their influence on the Prime Material Plane is directly influenced by how many people put faith in them. They could be powerful, but be limited to avatars and a few divine servants, or they can have enough power to give people clerical spells. In my homebrew, you can get up to 3rd level spells by pure faith alone (used to be 2nd level spells back in AD&D), but to get more power you must spread your god's influence and will. That still leaves for some powerful split-class cultists running around doing mischief, even though their god's been "Dead" for hundreds of years -- or may only exist in their imaginations! And if they can promote enough influence, that deity may not be so "imaginary" any more... [/QUOTE]
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