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How do your PC's meet (in campaign)?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1646251" data-attributes="member: 16936"><p>Just out of curiosity, how'd you manage to pull that off? You make it sound like it wasn't any big deal, but most of the worst group-cohesion failures I've seen (thankfully, nearly all of them are far, far behind me) were because the GM assumed that it wouldn't be difficult for the PCs to find reasons to stay together, while the players of said PCs clearly felt very differently. And even when it does work, it seems there's at least one person grumbling that they're only doing it because the game will fall apart if they don't, because otherwise "my character would never do this." <img src="http://scarymonsters.net/~ryan/emot/rolleyes.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>...which reminds me of the only really recent catastrophic party-cohesion failure in my current group, which hit us even though the players had sat down and collaborated during character creation. Unfortunately, the GM pulled a bait-and-switch on the whole campaign; he'd told us the premise of the game and in the first session yanked that premise out from under us, leaving us with a group of characters who were no longer well-suited to working together at all.</p><p></p><p>We weren't very happy with him for that, and that game only lasted two more sessions. To this day, most of us will speak fondly of the character we made for that game but none of us actually liked the game itself. If that GM posted here, he would definitely have to add that campaign to the "worst mistakes I ever made" thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>though it did make us start asking more probing questions of the gm during character creation</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1646251, member: 16936"] Just out of curiosity, how'd you manage to pull that off? You make it sound like it wasn't any big deal, but most of the worst group-cohesion failures I've seen (thankfully, nearly all of them are far, far behind me) were because the GM assumed that it wouldn't be difficult for the PCs to find reasons to stay together, while the players of said PCs clearly felt very differently. And even when it does work, it seems there's at least one person grumbling that they're only doing it because the game will fall apart if they don't, because otherwise "my character would never do this." [img]http://scarymonsters.net/~ryan/emot/rolleyes.gif[/img] ...which reminds me of the only really recent catastrophic party-cohesion failure in my current group, which hit us even though the players had sat down and collaborated during character creation. Unfortunately, the GM pulled a bait-and-switch on the whole campaign; he'd told us the premise of the game and in the first session yanked that premise out from under us, leaving us with a group of characters who were no longer well-suited to working together at all. We weren't very happy with him for that, and that game only lasted two more sessions. To this day, most of us will speak fondly of the character we made for that game but none of us actually liked the game itself. If that GM posted here, he would definitely have to add that campaign to the "worst mistakes I ever made" thread. ;) -- though it did make us start asking more probing questions of the gm during character creation [/QUOTE]
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