How do your players view the Purple Dragons?

dreaded_beast

First Post
I am running a 3.5 FR campaign which is currently based in Tilverton with a large number of Purple Dragons of Cormyr. They have been in Tilverton quite some time and have gained the reputation of "troublemakers". Not through their own actions, but as a result of being targets of assasination attempts, mainly by the Fire Knives, who have a small cell there.

Usually after a small skirmish in the streets, the Purple Dragons show up and begin "hassling" the PCs, asking them what happened, who did this, etc. However, the PCs are beginning to complain that the Purple Dragons only show up after the battle, and in fact, one PC actually got killed by a Fire Knive. The PCs have begun to feel that the Purple Dragons are not doing their jobs in Tilverton and feel them to be more a nuisance than anything else.

I'm curious as to your PC's relationships with the Purple Dragons. Our campaign is fairly young, so there is always room for the PCs relationship with the Purple Dragons to grow, but I doubt they will want to hang around Tilverton any longer or Cormyr for that matter.
 

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My group is currently based out of a small logging hamlet on the southern edge of the Hullack Forest, about a day's ride from Thunderstone. I've used the recent events and war in Cormyr to make the place much more frontier-y than the kingdom would normally be; Hullack is even more monster-ridden than usual, everyone has a mentality of "look out for myself, because no one else is around to help" due to the huge losses in the war, the withdrawal of house troops to rally around the flag, etc. And since I used the war against the invading hordes from the north to remove Leharelson and his garrison from being the town bullies of Thunderstone, my players haven't had a lot of contact with them (though, that may change soon as I'm dying to use my Purple Dragon minis :) ). I think when I reinstate a PD presence around these parts, they will be more of a police force than town bullies; essentially just as hard and strict, but much less of the drunken carouser type.
 

Haven't had much (read: any) ingame contact with the Purple Dragon Knights (or a properly portrayed Cormyr, for that matter). Several members of one of my gaming groups positively hate Cormyr, because a former DM of theirs was a big fan of it and harassed the players quite a bit when they were in Cormyr (which they had to be a lot, since the DM was such a fan). Too many regulations and too stiff as a stick.
 

KaeYoss said:
Too many regulations and too stiff as a stick.

I think that is how my players are starting too feel about the Purple Dragons ;)
However, I don't want the players to feel that way about the Purple Dragons, at least not "all" the time. I want the players to see them as possible allies, but ever since that one player got assassinated, he's been wondering what good the Purple Dragons are if people can get assassinated in town so easily, hehe.

You mentioned a "properly" portrayed Cormyr. I was wondering if you could elaborate on that a bit. My campaign is set in the mid-1360s Dale Reckoning, so alot of what is in the FRCS hasn't happened yet.
 

The Purple Dragons are the primary agents for law enforcement in Cormyr. By law, they have the right to question or search any one at any time. Players can expect to be searched at a border outpost whenever they enter or leave Cormyr, but once inside the kingdom they shouldn't be harassed much unless there is reason to believe they're involved in something illegal. As long as the players keep their weapons peace-bonded (unless they have an adventuring charter issued by the Royal Court) and aren't always around trouble (I know, that latter is difficult for players!) and they behave with respect towards the Purple Dragons, there shouldn't be any trouble. Oh, and about adventuring chargers... it's illegal for a group to adventure in Cormyr without one. The group has to register with the authorities and purchase a charter listing each member of the party. Groups of armed people wandering around the countryside are considered to be a potential threat to the security of the Kingdom and thus are required to register and be kept track of.

The Purple Dragons' main interest is the security of Cormyr and the protection of the locals. If the players do something that ends up heading off a threat to the kingdom or that saves the lives of locals, the Purple Dragons should be favorably inclined towards them and give them a little leeway afterwards.

The Thunderstone unit in particular has a reputation for bullying, but I wouldn't overplay that too much. They, like other Purple Dragons, are interested in the security of Cormyr and the protection of the locals. They're just under more stress since they also have to contend with the monsters from the Hullack Forest and the Vast Swamp. I would simply portray them as being more heavy-handed in their upholding of the law (i.e. more forceful in the legitimate exercise of their authority and less tolerant of disobedience or backtalk) and more suspicious of foreigners than is usual for Purple Dragons (foreigners can expect to be searched and questioned whenever something happens) which might include your players; I would not portray them as bullying the Thunderstone locals without good reason nor would I portray them as behaving in criminal ways like extorting or shaking-down people. The Thunderstone Purple dragons are not criminals and the avoid -- if only barely -- exceeding their authority. If your players do some good thing like heading off a threat to the kingdom or saving the lives of locals, then I would portray the Thunderstone Purple Dragons as respecting that and forming the foundation for a more positive relationship with them.

Players that want to raise Hades, cause chaos and generally do what they want will find the Purple Dragons to be stiff at best and more likely harsh in their dealings with the players. The Dragons are the law, remember, and the Kingdom is a civilized nation of law. Cormyr is not a good place for people who openly defy the law. That's just the way it is; people who can't deal with that had best leave the kingdom.

As far as the Purple Dragons not being there until after the trouble's over, well, that's the timeless dilemma of police everywhere in every age, real-life or fantasy. It's plainly and simply not possible for the police to be everywhere and protect everyone constantly, and it's unreasonable for either real people to expect that in real life or the characters to expect that in Cormyr. In order to accomplish that, you'd need a number of police that would put even a totalitarian police state to shame and it'd be even less pleasant to live in than that police state. If the mere presence of a law-enforcing body and their potential involvement isn't enough to deter criminals (like the Fire Knives), then all the law-enforcers can hope to do is catch and punish the criminals after the fact. Your players just have to deal with that too.

And as far as law enforcement goes, don't leave out the War Wizards either. There's a war wizard present at every border outpost and a number of them in most cities. They are not as visible as the Purple Dragons, but they more closely approach having police-state powers. They can (and do) mind-scry people they think are suspicious without warning or even informing them. Remember that it's the law in Cormyr that every wizard or sorcerer of 5th-level or higher (i.e. capable of casting 3rd-level spells or higher) has to register with the War Wizards upon entering the country (this is in addition to having to register as part of a chartered adventuring group), and the War Wizards keep a tight watch on any such mages in the country.

In short, if your players just want to adventure to fight monsters and otherwise not cause trouble for the kingdom for it's people, relations with the Purple Dragons should range from 'not too bad' to distinctly friendly. If they do things that bring trouble to the people or pose a potential threat to the security of the kingdom, they can expect a distinctly unfriendly relationship with the authorities.
 

Mixed.

One or two characters are authority-types (particularly the priest of Lathander) who get along quite well with the Purple Dragons; the remainder are a bit more chaotic and like to run along the grey-edge of the law.

The entire party was wanted for quite some time in Tilverton for the theft of a noble's belongings until they were able to clear their name.

The campaign is based in the Dales, but occasionally ventures into Cormyr, so when things get too hot the party beats feet back into the homeland.
 

dreaded_beast said:
I'm curious as to your PC's relationships with the Purple Dragons. Our campaign is fairly young, so there is always room for the PCs relationship with the Purple Dragons to grow, but I doubt they will want to hang around Tilverton any longer or Cormyr for that matter.
Mixed. They view them as the local police and not in a positive way. They also view them the way the Crane clan is viewed in Rokugan, or better yet, the way US is viewed by the world.

:]
 

Heh Around these parts there was a gaming con hosted by the Gaming Society of Western University called the Purple Dragon. I thought for a brief second that it had become world famous :)
 

Ah, the PDKs. Fond memories of a great campaign that ended when the group broke up early this year. *sigh*

Our party had... shaky relations with the PDKs. Of course, since we were a) working for a pirate prince, & b) smuggling arms into the country, it was probably a real feat that we'd managed that much, lol. Thankfully we had someone decent at diplomacy who made sure that we were sharing the right information (i.e. Pirate prince X is chasing us & has a ship in the Dragonmere -- but not the exact 'why' of the situation). Well, he did when he wasn't clapped in irons for pissing of their captain, anyway (didn't say he was great at diplomacy).

As a barbarian, my character found the PDKs to be a very sobering introduction to the rules of civilization. Hey, how was he to know that they'd frown on accepting payment for certain 'pleasurable' activities? *cough* To him it just seemed like another silly outlander custom: cute guys he'd have spent an evening with for free offering him gold! For having fun! Win/win!

A night in jail changed his mind on that, though. He spent the rest of that session saying, 'But... but... don't let them pay you for it,' whenever someone offered to help our party. :p
 

i usually played them as aloof and arrogant but just trying to do their jobs and it really depends on the character, the cleric of torm got along with them swimmingly but the chaotic neutral swashbuckler did not quite so much get along with them as not overtly try to kill them in public.
 

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