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General Tabletop Discussion
*Pathfinder & Starfinder
How do your rogues get their sneak attacks in?
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<blockquote data-quote="Volaran" data-source="post: 5739286" data-attributes="member: 592"><p>None of the Pathfinder players I've GMed for have built a rogue with combat as their main priority, and I've never had any 'Why can't I sneak attack all the time?' complaints either. They've understood that sneak attack is situational. </p><p></p><p>As for when they _do_ use sneak attack, it varies. Some have been content to run in when another character in melee already has someone flanked. Others have focused on spring attacking when they can. Still others make use of move/hide tactics with ranged weapons, which means that they're only ever attacking once every few rounds until they can effectively snipe. As you mention, synergy with other party members opens up more options later (invisibility, improved invisibility,).</p><p></p><p>If your rogue players want to play a rogue-like character that is much more combat focused and just wants to do a lot of damage per round, they may find themselves more satisfied with a ranger, a multi-classed fighter/rogue, or even a straight fighter with some of his extra feats geared to rogue-ish non-combat things.</p></blockquote><p></p>
[QUOTE="Volaran, post: 5739286, member: 592"] None of the Pathfinder players I've GMed for have built a rogue with combat as their main priority, and I've never had any 'Why can't I sneak attack all the time?' complaints either. They've understood that sneak attack is situational. As for when they _do_ use sneak attack, it varies. Some have been content to run in when another character in melee already has someone flanked. Others have focused on spring attacking when they can. Still others make use of move/hide tactics with ranged weapons, which means that they're only ever attacking once every few rounds until they can effectively snipe. As you mention, synergy with other party members opens up more options later (invisibility, improved invisibility,). If your rogue players want to play a rogue-like character that is much more combat focused and just wants to do a lot of damage per round, they may find themselves more satisfied with a ranger, a multi-classed fighter/rogue, or even a straight fighter with some of his extra feats geared to rogue-ish non-combat things. [/QUOTE]
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How do your rogues get their sneak attacks in?
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