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How do your rogues get their sneak attacks in?
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<blockquote data-quote="Epametheus" data-source="post: 5739421" data-attributes="member: 719"><p>In our Kingmaker campaign, our rogue was played by an idiot, but my paladin who had fantastic maneuverability (she had spring attack, she'd dipped 2 levels into bard for Versatile Performer (Dance), and eventually had Wings of Flying) would go through a bit of risk to make sure the rogue got his flanking. Enemies simply died if the rogue got his sneak attack on them.</p><p></p><p>In Serpent Skull, our team's favored cheesy tactic to give my rogue ranged sneak attack was <a href="http://paizo.com/pathfinderRPG/prd/spells/tinyHut.html#_tiny-hut" target="_blank">Tiny Hut, a.k.a. "the Sniper Blind"</a>. Yeah, enemies could get around that by just making it into the hut -- but that required actually making it past the frontline. Also, <a href="http://paizo.com/pathfinderRPG/prd/advanced/magicItems/wondrousItems.html#sniper-goggles" target="_blank">sniper goggles</a> are an amazing item.</p><p></p><p>Otherwise, my rogue would wade into melee, take the hits, and dish it out. He had started as a melee build (20 pt buy half-orc rogue who started with 16 str, 16 dex, 12 con, 14 int, 10 wis, 8 cha), but shifted over to ranged combat as the campaign wore on. (Yes, his will save was terrible; his terrible will save was a running joke the entire campaign.)</p><p></p><p>Also, don't knock the "winning initiative and ending the fight on round 1" bit - there were a number of fights where I did just that over the course of the campaign. </p><p></p><p>Anyways, if you're a rogue in a party where people don't coordinate or work together, your experience will suck. If you're in a party that actually functions as a team, you'll do great.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 5739421, member: 719"] In our Kingmaker campaign, our rogue was played by an idiot, but my paladin who had fantastic maneuverability (she had spring attack, she'd dipped 2 levels into bard for Versatile Performer (Dance), and eventually had Wings of Flying) would go through a bit of risk to make sure the rogue got his flanking. Enemies simply died if the rogue got his sneak attack on them. In Serpent Skull, our team's favored cheesy tactic to give my rogue ranged sneak attack was [URL="http://paizo.com/pathfinderRPG/prd/spells/tinyHut.html#_tiny-hut"]Tiny Hut, a.k.a. "the Sniper Blind"[/URL]. Yeah, enemies could get around that by just making it into the hut -- but that required actually making it past the frontline. Also, [URL="http://paizo.com/pathfinderRPG/prd/advanced/magicItems/wondrousItems.html#sniper-goggles"]sniper goggles[/URL] are an amazing item. Otherwise, my rogue would wade into melee, take the hits, and dish it out. He had started as a melee build (20 pt buy half-orc rogue who started with 16 str, 16 dex, 12 con, 14 int, 10 wis, 8 cha), but shifted over to ranged combat as the campaign wore on. (Yes, his will save was terrible; his terrible will save was a running joke the entire campaign.) Also, don't knock the "winning initiative and ending the fight on round 1" bit - there were a number of fights where I did just that over the course of the campaign. Anyways, if you're a rogue in a party where people don't coordinate or work together, your experience will suck. If you're in a party that actually functions as a team, you'll do great. [/QUOTE]
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How do your rogues get their sneak attacks in?
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