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General Tabletop Discussion
*Dungeons & Dragons
How does “optimization” change the game?
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<blockquote data-quote="Lyxen" data-source="post: 8399246" data-attributes="member: 7032025"><p>Or if you avoid feats which are, you know, only an option ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>It has absolutely no bearing on how likely the party is to die. This is determined solely by how the DM sets up the encounters.</p><p></p><p>it actually makes it easier for the DM, as the encounter builder is made for standard character without feats and multiclassing which are options, the justification being that people playing in optimised groups always brag about encounters being too easy and the encounter builder being broken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>IF you read the introduction to the PH with an open mind, the intent of the game is not to be challenging, it's to have fun telling stories with friends, and not optimising, IMHO, brings you closer to this intent.</p><p></p><p>It does not mean that it's not challenging to characters, but it's very different from making it a challenge to players.</p><p></p><p></p><p></p><p>The power gap between really optimised characters using the best builds and other characters diminishes, so as long as some people don't create silly characters, it makes it easier for the DM to re-balance the game in the end, assuming that he wants a balanced game, which is not mandatory in story mode.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8399246, member: 7032025"] Or if you avoid feats which are, you know, only an option ? ;) It has absolutely no bearing on how likely the party is to die. This is determined solely by how the DM sets up the encounters. it actually makes it easier for the DM, as the encounter builder is made for standard character without feats and multiclassing which are options, the justification being that people playing in optimised groups always brag about encounters being too easy and the encounter builder being broken. ;) IF you read the introduction to the PH with an open mind, the intent of the game is not to be challenging, it's to have fun telling stories with friends, and not optimising, IMHO, brings you closer to this intent. It does not mean that it's not challenging to characters, but it's very different from making it a challenge to players. The power gap between really optimised characters using the best builds and other characters diminishes, so as long as some people don't create silly characters, it makes it easier for the DM to re-balance the game in the end, assuming that he wants a balanced game, which is not mandatory in story mode. [/QUOTE]
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How does “optimization” change the game?
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