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How does “optimization” change the game?
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<blockquote data-quote="Yaarel" data-source="post: 8399394" data-attributes="member: 58172"><p>Yeah.</p><p></p><p>The optimized character I had in mind, is one that was difficult to hit. The character had various ways to evade damage, from ac, speed, flight, various reactions, and attacking from a distance. The character was rarely hit. The character kited from a distance while troubleshooting to help teammates in danger.</p><p></p><p>The slipperiness of the character was super-flavorful and fun to play, and the players liked the kind of support he offered. In this case, the optimization enhanced roleplaying, actualizing the character concept in a vivid way.</p><p></p><p>The downside was, around level 10, the character was especially vulnerable in a combat encounter with an unusual monster, where all attacks were ranged area attacks with ongoing damage. I dont think the monster was especially powerful, but nature of the attacks werent obvious, we were unsure how to do deal with it tactically, and it seemed resistant to most of our attacks. Heh, we all went down together in the same round. We should have ran away, but fleeing didnt occur to us! Technically, my character might still be alive, because we ended the game after the character teleported away but before resolving the ongoing damage versus defenses, and the character would have been unconscious and vulnerable in an unfamilar place anyway.</p><p></p><p>Anyway, he was one my favorite characters.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8399394, member: 58172"] Yeah. The optimized character I had in mind, is one that was difficult to hit. The character had various ways to evade damage, from ac, speed, flight, various reactions, and attacking from a distance. The character was rarely hit. The character kited from a distance while troubleshooting to help teammates in danger. The slipperiness of the character was super-flavorful and fun to play, and the players liked the kind of support he offered. In this case, the optimization enhanced roleplaying, actualizing the character concept in a vivid way. The downside was, around level 10, the character was especially vulnerable in a combat encounter with an unusual monster, where all attacks were ranged area attacks with ongoing damage. I dont think the monster was especially powerful, but nature of the attacks werent obvious, we were unsure how to do deal with it tactically, and it seemed resistant to most of our attacks. Heh, we all went down together in the same round. We should have ran away, but fleeing didnt occur to us! Technically, my character might still be alive, because we ended the game after the character teleported away but before resolving the ongoing damage versus defenses, and the character would have been unconscious and vulnerable in an unfamilar place anyway. Anyway, he was one my favorite characters. [/QUOTE]
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How does “optimization” change the game?
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