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General Tabletop Discussion
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How does “optimization” change the game?
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<blockquote data-quote="Blue" data-source="post: 8399731" data-attributes="member: 20564"><p>Wow, I am honestly surprised that there are still people clinging to this antiquated and much disproven belief. Level of system mastery is a completely different axes then either depth of roleplay or cleverness/"tactical"ness of play. Just becasue someone can enjoy the minigame of character building away from the table in no way lessens the contribution they can make at the table any more then the person who improves their character by working on voice, drawing art, writing a good and usable backstory, or other away-from-the-table character activies lessens the contribution they can bring during a session.</p><p></p><p>This is outdated thinking. YES, you can have people who focus on just one aspect of play. NO, that is not limited to players putting effort into crafting their character.</p></blockquote><p></p>
[QUOTE="Blue, post: 8399731, member: 20564"] Wow, I am honestly surprised that there are still people clinging to this antiquated and much disproven belief. Level of system mastery is a completely different axes then either depth of roleplay or cleverness/"tactical"ness of play. Just becasue someone can enjoy the minigame of character building away from the table in no way lessens the contribution they can make at the table any more then the person who improves their character by working on voice, drawing art, writing a good and usable backstory, or other away-from-the-table character activies lessens the contribution they can bring during a session. This is outdated thinking. YES, you can have people who focus on just one aspect of play. NO, that is not limited to players putting effort into crafting their character. [/QUOTE]
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Community
General Tabletop Discussion
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How does “optimization” change the game?
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