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Community
General Tabletop Discussion
*Dungeons & Dragons
How does “optimization” change the game?
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<blockquote data-quote="tetrasodium" data-source="post: 8401992" data-attributes="member: 93670"><p>Listen to the details she drops about the character. A warlock with low charisma, no eldritch blast, and "crappy spells" is not unoptimizesed, its sugar in the gas tank alongside a full throated endorsement of the purity and greatness of running your sportscar on a gin& vermouth blend because everyone agrees to martinis and isn't complaining about helping you change out the engine session after session. </p><p></p><p>I've seen sorlocks who didn't take eldritch blast that were fine, but the key there was that they didn't also have low charisma "crappy spells" and levels in druid for flavor.</p><p></p><p></p><p>It can work the other way around where bob is leagues ahead but is a class like 3.5 god wizard or to a lesser degree codzilla who plays it cool until there is a need to open a can of incredible and save the group from disaster. That however requires a system where force multiplier type builds can really multiply things and failure can be seen further ahead than 5e's razor edge between meh whatever/"oops FINISH HIM". A highly optimized force multiplier is a dream because they are at their best when they turn the spotlight into a supernova for everyone to back in & the gm can rig things a bit to shift more narrowed elevated spotlight around as needed rather than just bob the barbarian always having the haste or rob the rogue always getting commander's strike. There is probably some sports or acting/directing/warfare analogy where someone pulled together a bunch of awesome people and was able to squeeze 200% out of each without anyone giving more than the usual effort</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8401992, member: 93670"] Listen to the details she drops about the character. A warlock with low charisma, no eldritch blast, and "crappy spells" is not unoptimizesed, its sugar in the gas tank alongside a full throated endorsement of the purity and greatness of running your sportscar on a gin& vermouth blend because everyone agrees to martinis and isn't complaining about helping you change out the engine session after session. I've seen sorlocks who didn't take eldritch blast that were fine, but the key there was that they didn't also have low charisma "crappy spells" and levels in druid for flavor. It can work the other way around where bob is leagues ahead but is a class like 3.5 god wizard or to a lesser degree codzilla who plays it cool until there is a need to open a can of incredible and save the group from disaster. That however requires a system where force multiplier type builds can really multiply things and failure can be seen further ahead than 5e's razor edge between meh whatever/"oops FINISH HIM". A highly optimized force multiplier is a dream because they are at their best when they turn the spotlight into a supernova for everyone to back in & the gm can rig things a bit to shift more narrowed elevated spotlight around as needed rather than just bob the barbarian always having the haste or rob the rogue always getting commander's strike. There is probably some sports or acting/directing/warfare analogy where someone pulled together a bunch of awesome people and was able to squeeze 200% out of each without anyone giving more than the usual effort [/QUOTE]
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Community
General Tabletop Discussion
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How does “optimization” change the game?
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