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General Tabletop Discussion
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How does “optimization” change the game?
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<blockquote data-quote="ECMO3" data-source="post: 8402148" data-attributes="member: 7030563"><p>Optimized martial characters in general, and fighters in specific are IMO significantly behind those same classes if purposely built to be broader. For example, assuming a 16 in S/D; a battlemaster who starts with a 14 Charisma, 12 Intelligence, 14 Wisdom and takes commanding presence and tactical assessment, along with the prodigy feat at 4th level is going to be WAY ahead of a fighter who starts with a 16 Constitution and takes only combat oriented maneuvers and either a strength/dex ASI, GWM or heavy armor mastery. That first example character will be noticably better out of combat and substantially worse in combat.</p><p></p><p>I think there is a tradeoff in casters are too, although they can fill a lot of gaps with spells. That said at high levels a combat-optimized caster is not going to have a ton of prepared spells for out of combat use. A Wizard has rituals, but after 4th level there are not a lot of those, so you are going to have to start cutting into things like knock and tongues so you can add synaptic static and forcecage if you really want to stay combat-optimized.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8402148, member: 7030563"] Optimized martial characters in general, and fighters in specific are IMO significantly behind those same classes if purposely built to be broader. For example, assuming a 16 in S/D; a battlemaster who starts with a 14 Charisma, 12 Intelligence, 14 Wisdom and takes commanding presence and tactical assessment, along with the prodigy feat at 4th level is going to be WAY ahead of a fighter who starts with a 16 Constitution and takes only combat oriented maneuvers and either a strength/dex ASI, GWM or heavy armor mastery. That first example character will be noticably better out of combat and substantially worse in combat. I think there is a tradeoff in casters are too, although they can fill a lot of gaps with spells. That said at high levels a combat-optimized caster is not going to have a ton of prepared spells for out of combat use. A Wizard has rituals, but after 4th level there are not a lot of those, so you are going to have to start cutting into things like knock and tongues so you can add synaptic static and forcecage if you really want to stay combat-optimized. [/QUOTE]
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Community
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How does “optimization” change the game?
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