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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4e change your DMing style?
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<blockquote data-quote="Dragonbait" data-source="post: 3978498" data-attributes="member: 29182"><p>Well, I don't have a TARDIS so I can't move ahead in time and comment how my GMing tactics will change with 4ed, but I DID GM SW: SAGA. Yeah, the tension of the players making a save and fearing a "1" is no longer there, but they no longer can assume some things like "Okay,we are level 8 and he's casting a high level spell.. I'm guessing that the save is around DC 17 to 19.. I rolled a 16.. So I got a Will save of 24 *wewh* I'm safe"</p><p>They just hear "He casts Dominate Monster.. He hit a Will defense 24" Unless I tell them what I roll, they will have a harder time identifying the numbers like they could with the save DCs. There are more unknowns on the player's part when it comes to things directly affecting them, and so they are left wondering more often. However, like AC now, they can probably have an easy time gauging and enemy's Will/REF/Fort defenses.</p><p></p><p>Combat moved faster. A lot of times I heard players say "It's my turn already?" </p><p>That's a good thing. This went all the way through to 20th level of the Star Wars game. With the combat rounds moving faster, there was less time to "strategize" on both sides.</p><p></p><p>SAGA also reduced the game planning time by about half. 3E is HEAVY on the bookwork if you are making a mid to high level dungeon with traps, monsters, and the like. The streamlined system cut down on that.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 3978498, member: 29182"] Well, I don't have a TARDIS so I can't move ahead in time and comment how my GMing tactics will change with 4ed, but I DID GM SW: SAGA. Yeah, the tension of the players making a save and fearing a "1" is no longer there, but they no longer can assume some things like "Okay,we are level 8 and he's casting a high level spell.. I'm guessing that the save is around DC 17 to 19.. I rolled a 16.. So I got a Will save of 24 *wewh* I'm safe" They just hear "He casts Dominate Monster.. He hit a Will defense 24" Unless I tell them what I roll, they will have a harder time identifying the numbers like they could with the save DCs. There are more unknowns on the player's part when it comes to things directly affecting them, and so they are left wondering more often. However, like AC now, they can probably have an easy time gauging and enemy's Will/REF/Fort defenses. Combat moved faster. A lot of times I heard players say "It's my turn already?" That's a good thing. This went all the way through to 20th level of the Star Wars game. With the combat rounds moving faster, there was less time to "strategize" on both sides. SAGA also reduced the game planning time by about half. 3E is HEAVY on the bookwork if you are making a mid to high level dungeon with traps, monsters, and the like. The streamlined system cut down on that. [/QUOTE]
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How does 4e change your DMing style?
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