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How does 4E hold up on verisimilitude?
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<blockquote data-quote="Falling Icicle" data-source="post: 4292160" data-attributes="member: 17077"><p>4e has completely tossed verisimilitude to the wind. Whether thats a good or bad thing is a matter of personal taste. Here's a few examples:</p><p></p><p>1 Every character cna heal themselves, multiple times per day, without magic. Hit points in 4e are more of an "abstraction" than ever before.</p><p>2 Warlords can heal characters by "inspiring" them or ordering them around. They are just as good at healing as clerics, but are a martial (mundane) class.</p><p>3 Martial classes have spectacular, anime-like moves. High level Rangers can shoot everyone in range in one action, for example.</p><p>4 Every class has daily limits on some of their powers, even Fighters</p><p>5 The economy is very "gamist", players can only sell items for 20% of their value and spend full market price to make their own items.</p><p></p><p>The only ones on that list that really bothers me (and I mean absolutely loathe) is #5.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4292160, member: 17077"] 4e has completely tossed verisimilitude to the wind. Whether thats a good or bad thing is a matter of personal taste. Here's a few examples: 1 Every character cna heal themselves, multiple times per day, without magic. Hit points in 4e are more of an "abstraction" than ever before. 2 Warlords can heal characters by "inspiring" them or ordering them around. They are just as good at healing as clerics, but are a martial (mundane) class. 3 Martial classes have spectacular, anime-like moves. High level Rangers can shoot everyone in range in one action, for example. 4 Every class has daily limits on some of their powers, even Fighters 5 The economy is very "gamist", players can only sell items for 20% of their value and spend full market price to make their own items. The only ones on that list that really bothers me (and I mean absolutely loathe) is #5. [/QUOTE]
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How does 4E hold up on verisimilitude?
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