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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
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<blockquote data-quote="GnomeWorks" data-source="post: 4292533" data-attributes="member: 162"><p>I'm okay with HP being more than just physical wounds, but this definition of their abstract-ness frustrates me to no end.</p><p></p><p>Let's say Bob has 30 hit points and an 18 AC. George the Goblin rolls a 19 to hit, so that hits Bob; George then deals 8 points of damage.</p><p></p><p>Assuming that when you hit bloodied is when you first take actual damage (seems a legit assumption), that means that Bob was not actually hit by the weapon - he dodges, or it's a near miss, or George screwed up his swing a bit, something.</p><p></p><p>...but isn't that represented by the attack roll?</p><p></p><p>It's a question of correspondence. What does the attack roll represent? What does the damage represent? Some people are okay with these things being nebulous, and that's cool, but these things irk me. I want these things - HP, attack rolls, damage, AC - to be relatively "concrete" things. Abstract is fine, but the abstract definitions shouldn't overlap, which seems to be happening here.</p><p></p><p><span style="font-size: 9px">And just in case... hong, I have no interest in hearing your mantra again.</span></p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4292533, member: 162"] I'm okay with HP being more than just physical wounds, but this definition of their abstract-ness frustrates me to no end. Let's say Bob has 30 hit points and an 18 AC. George the Goblin rolls a 19 to hit, so that hits Bob; George then deals 8 points of damage. Assuming that when you hit bloodied is when you first take actual damage (seems a legit assumption), that means that Bob was not actually hit by the weapon - he dodges, or it's a near miss, or George screwed up his swing a bit, something. ...but isn't that represented by the attack roll? It's a question of correspondence. What does the attack roll represent? What does the damage represent? Some people are okay with these things being nebulous, and that's cool, but these things irk me. I want these things - HP, attack rolls, damage, AC - to be relatively "concrete" things. Abstract is fine, but the abstract definitions shouldn't overlap, which seems to be happening here. [size=1]And just in case... hong, I have no interest in hearing your mantra again.[/size] [/QUOTE]
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How does 4E hold up on verisimilitude?
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