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How does 4E hold up on verisimilitude?
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<blockquote data-quote="Nightson" data-source="post: 4292610" data-attributes="member: 61515"><p>An attack roll represents your skill at maneuvering your weapon into the opponent. It represents reading your opponent, knowing how best to swing your weapon, knowing different attack styles to use in different situations. A hit means you forced them to do something, whereas a miss is when they dodge or parry your blow without any effort. </p><p></p><p>Your damage roll is representative of the physical limitation of your weapon, how much force you can put behind the blade, where you manage to hit or almost, etc.</p><p></p><p>Your AC is basically how good you are at dodging, parrying, outguessing your opponent, and how good your armor is.</p><p></p><p>Your health is representative of your luck, your endurance, and your concentration. Every hit that deals damage is a near miss averted only by luck, or it's a blow that you manage to dodge or parry but your forced to expend a lot of effort to do so weakening you, or it's a hit that gets to close and makes you lose your focus.</p><p></p><p>Bloodied to me means the point at which you start slipping up. Blows start getting through a little easier, your muscles are getting tired, you've already had too many close calls, etc.</p><p></p><p>Dropping to zero is the point where they got you. You slipped up or you got unlucky and now you've got a half foot of steel in your stomach and you're off to sweet unconciousness hoping that you don't bleed out before someone can get to you.</p></blockquote><p></p>
[QUOTE="Nightson, post: 4292610, member: 61515"] An attack roll represents your skill at maneuvering your weapon into the opponent. It represents reading your opponent, knowing how best to swing your weapon, knowing different attack styles to use in different situations. A hit means you forced them to do something, whereas a miss is when they dodge or parry your blow without any effort. Your damage roll is representative of the physical limitation of your weapon, how much force you can put behind the blade, where you manage to hit or almost, etc. Your AC is basically how good you are at dodging, parrying, outguessing your opponent, and how good your armor is. Your health is representative of your luck, your endurance, and your concentration. Every hit that deals damage is a near miss averted only by luck, or it's a blow that you manage to dodge or parry but your forced to expend a lot of effort to do so weakening you, or it's a hit that gets to close and makes you lose your focus. Bloodied to me means the point at which you start slipping up. Blows start getting through a little easier, your muscles are getting tired, you've already had too many close calls, etc. Dropping to zero is the point where they got you. You slipped up or you got unlucky and now you've got a half foot of steel in your stomach and you're off to sweet unconciousness hoping that you don't bleed out before someone can get to you. [/QUOTE]
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How does 4E hold up on verisimilitude?
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