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How does 4E hold up on verisimilitude?
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<blockquote data-quote="ForbidenMaster" data-source="post: 4292643" data-attributes="member: 63213"><p>Now what would have happened if Celia was the one who managed to bring Bob back from unconsciousness with her prayer, and then the warlord yelled at Bob to suck it up, such that Bob is no longer bloodied. Does the wound just stitch itself up because of the warlord? If the bloodied condition is an actual representation of being physically wounded, and the non bloodied condition is the state of not being physically wounded, then how can an inspiring word ever get you out of being bloodied?</p><p></p><p>The only way I can every see any HP related condition, whether it be 1HP, full HP, bloodied, or even unconsciousness, is if the entire aspect is abstract and never actually mean anything in game. </p><p></p><p>The mechanics may represent themselves in game such that they physically effect how thing turn out, but as in the situation above, if the warlord really was the one who got Bob to no longer be bloodied, then Bob really never was physically wounded, and it was only ever something that the warlord could "heal."</p><p></p><p>However at the same time, the ability for your scenario to take place must also be true. Therefor those two, as well as many other scenarios must exist at the same time. That can only ever work when everything is abstract as possible and never actually be represented in game as anything.</p></blockquote><p></p>
[QUOTE="ForbidenMaster, post: 4292643, member: 63213"] Now what would have happened if Celia was the one who managed to bring Bob back from unconsciousness with her prayer, and then the warlord yelled at Bob to suck it up, such that Bob is no longer bloodied. Does the wound just stitch itself up because of the warlord? If the bloodied condition is an actual representation of being physically wounded, and the non bloodied condition is the state of not being physically wounded, then how can an inspiring word ever get you out of being bloodied? The only way I can every see any HP related condition, whether it be 1HP, full HP, bloodied, or even unconsciousness, is if the entire aspect is abstract and never actually mean anything in game. The mechanics may represent themselves in game such that they physically effect how thing turn out, but as in the situation above, if the warlord really was the one who got Bob to no longer be bloodied, then Bob really never was physically wounded, and it was only ever something that the warlord could "heal." However at the same time, the ability for your scenario to take place must also be true. Therefor those two, as well as many other scenarios must exist at the same time. That can only ever work when everything is abstract as possible and never actually be represented in game as anything. [/QUOTE]
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How does 4E hold up on verisimilitude?
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